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Pre-Release CIV VI Discussion

(May 28th, 2016, 15:56)darrelljs Wrote: [Image: images?q=tbn:ANd9GcRAnZP6HmvLJLiJphR1kc2...s2ezQx87Kw]

Anyone who can post mean words after looking at that has to seek professional help.

Darrell

mean words.

Sorry, I'm after a few beers earlier tonight, and am in a weird mood.
Travelling on a mote of dust, suspended in a sunbeam.

Those puppies look, like, super edible. Batter fried.

One of the only nice things about having to go to New York City relatively often is that you see dogs everywhere. No day is wasted if you saw a dog.
Civ 6 SP: Adventure One 
Civ 4 MP: PBEM74B [3/4] PBEM74D [3/4]
-Dedlurker: PB34

(May 28th, 2016, 19:15)Bobchillingworth Wrote: Those puppies look, like, super edible. Batter fried.

(May 28th, 2016, 20:58)picklepikkl Wrote: One of the only nice things about having to go to New York City relatively often is that you see dogs everywhere. No day is wasted if you saw a dog.

And, conveniently, there are hot dog stands everywhere.

(May 28th, 2016, 12:13)MJW (ya that one) Wrote: Oh when I say "inverted foodboxes" I might that the foodbox gets smaller overtime rather than bigger.
yeah, that's what I think too, but from where does the info about inverted foodboxes come from?

(May 28th, 2016, 13:04)Gavagai Wrote: Inverted foodbox definitely appear to hard-counter ICS.
agree, however, a new pop point must be housed and "entertained", so ICS may still be viable.

btw, Conquest of the New World has a house mechanic. this mechanic is not something I am fond of.
the optimal way to play is to check every non-max colony every turn and build/upgrade enough housing to house the additional pop. all other resources should be poured into the snowball.
me on civfanatics.com
An ideal strategy game would tone down efficiency challenges, while promoting choices and conflicts
No gods or kings. Only Man.

And while that implementation is very micro heavy, I do like the housing concept as a growth limiter in theory.

Housing, as in hammer-to-pop-capacity conversion is just a cruder "happiness" -- you just build houses instead of temples, and normally lose empire-wide boosts such as luxuries as these are much harder to fit thematically with housing. Civ6 seems to have a different take on housing though, seeing as improvements give it and god knows what else (I'm sure civic cards will). Amenities seemingly just introduce a second "type" of happiness.
DL: PB12 | Playing: PB13

(May 28th, 2016, 15:56)darrelljs Wrote: [Image: images?q=tbn:ANd9GcRAnZP6HmvLJLiJphR1kc2...s2ezQx87Kw]

Anyone who can post mean words after looking at that has to seek professional help.

Darrell

fnord

When I was 10 years old, I once met a really large dog. Attacked it on sight cause I was a brave boy and no pussy. The dog fought back, hate dogs ever since.

lol


I also dislike dogs, especially those little runty ones which constantly yap at anyone passing within 50 yards. It's like, what is this pathetic creature, which thinks it can enforce some sort of animal zoning regulations on me? Show me your deed of property, fluffball.


I hate canada geese for similar reasons.



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