T206 update:
On T205, coldrain evacuated Smash Up and I traded 2 Muskets to his 2 Riflemen to take it back. I have 5 Great Generals (and a super medic).
T206, coldrain offered peace! I thought about declining and going after his 2 southern cities, but that just makes coldrain an enemy forever and costs army in the short term while xist can draft Infantry and DoW in 6T. Plus, coldrain finished Railroad T205.
I never found coldrain's war weariness against me. I checked the F4 screen and could see some player's war weariness with each other, but for coldrain it just said "You are at war" in yellow, no war weariness listed. Either way, I didn't want to drag on the war and piss him off.
Hopefully coldrain doesn't want to fight again in the near future. My goal with coldrain is to have long term peace and I just offered open borders.
On T202, xist beat me to the border gap and founded 2 cities. I'd have founded one on T203.
My spy went up north to notice xist is opening and closing his canal. 3 Galleons are up north, but we're safe until T212.
Xist and I just finished Scientific Method this turn. I can finish Communism in 2T and start the Kremlin in Antium or Star Realms.
I think Antium (Levee, Forge, +2 Christian Temple) is the better city, but it's on xist's border. Star Realms (Levee, Forge, +2 Christian Temple) is almost as good. If I'm racing xist, I'll look over all my cities by the end of Communism.
At some point, Gira changed his capital to this city:
Gira has been pretty quiet all game long, but his manufacturing power is rising faster than xist's even though xist is spreading Creative Construction.
I'm not sure if Gira has any long term goals I should worry about. He recently finished Steel, Economics, Constitution, Corporations, and is working on Rifling now.
He hasn't ramped up military production, but he's had a great tech rate while we've all been warring, so I gotta keep him on my radar.
Every (original) capital city tile has oil. That's a pretty cool addition.
China Map: (oil marked)
Dems/Charts:
I believe I noticed soldier counts updating mid-turn on the demographics screen as fights occur, but it looks like the power graph doesn't update until 2T after the fights. I thought the small dip coldrain and I had was our main fight, but it looks like that's when I hit his 18 soldiers on my southern coast. Now I see the bigggg swing.
Xist's GNP is scary. I think he'll get Communism in 2T, too (he has 1400g bank, spends -650gpt). With Creative Constructions, we may have a race for The Kremlin. Scary, scary.
I'm worried about my score over xist's. I think xist is in a strong position with CC, Assembly Line, high Bank count, and the 2 new cities at our border.
I still have the most land by far (boosts my score +644 vs xist's +504 boost), so I see why coldrain wants to fight me, but the numerous islands everyone else has are quiet boons.
My population will be rising so my score will put a target on my back again.
Hopefully I get Communism first to assure I can have a GA soon (after Assembly Line).
Questions:
(Q1): Is oil usually made this easily accessible in MP games?
(Q2): Would you have pushed for war with coldrain? Assuming I could take 2 decent cities or even try to conquer him while xist and/or Gira try to vulture or backstab, it'd be a violent end. Maybe I'm too focused on fighting back xist that I ignored a chance to turn my army lead into a winning position.