Personally I'd prefer it if there were gems/pigs/corn on the map, mainly in limited amounts on islands (ie 5 of each on the map). Generally, I don't like it when resources are stripped from the map, as it unbalances the game, but in this case because it is one of everything, it is more balanced, and adds extra advantages to EXP and CHA. But without the resources there at all, there is less to trade between players, and less to communicate about. Also, wheat is much better than anything else (it's the only 6 yield tile left around) save a plains cow or metal, and placing that in a start is unbalancing itself.
1) isn't really "balanced" someone still getsbetter starts.
2) Makes sheep starts overpowered with plains hill. Option is to make it a double fur start.
3) Safest but most boring proposal.
4) Is true, but comes down to player choices making hte differences, instead of map maker choices.
I'd probably plump for 3.
My biggest complaint is that those that start with copper nearby have a massive advantage over those with just horses, and that isn;t balanced at alll, on a map like this. Those with copper get spears, never mind axes, and they can choke those without copper or at least damage their opponents growth because chariots are useless.
I think the copper needs to be moved far away from every start, and give them all horses. Chariot v chariot combat is perfectly balanced anyway. To balance, iron can be placed close by to every start (3-4 tiles? 5 on the outside), so everyone can atleast get metal.
Quote:1) Only pair sheep with silver, leaving furs for the grain starts
2) Give sheep starts a plains hill to settle on ... or a longer river.
3) Move to grains + furs at every start.
4) Leave it as is .... exact balance is dependent on the leader choice anyways.
1) isn't really "balanced" someone still getsbetter starts.
2) Makes sheep starts overpowered with plains hill. Option is to make it a double fur start.
3) Safest but most boring proposal.
4) Is true, but comes down to player choices making hte differences, instead of map maker choices.
I'd probably plump for 3.
My biggest complaint is that those that start with copper nearby have a massive advantage over those with just horses, and that isn;t balanced at alll, on a map like this. Those with copper get spears, never mind axes, and they can choke those without copper or at least damage their opponents growth because chariots are useless.
I think the copper needs to be moved far away from every start, and give them all horses. Chariot v chariot combat is perfectly balanced anyway. To balance, iron can be placed close by to every start (3-4 tiles? 5 on the outside), so everyone can atleast get metal.