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Super Massive Enhanced Gameplay Mod 1.0.1.3 - Beta

One other point. I've done most of the work to figure out how to set up a civ rebalance using an additional trait on a civ.

This is how it would work:

Civs: remove both starting techs, and add the trait that provides the production bonus to the UB. Civs therefore give 1 trait, a UU and a UB.
Leaders: Give 2 traits.

So below is how the traits would be allocated to the civs:

Quote:EXP - Market, Grocer, Aqueduct, Customs House. Rome, Persia, Ottomans, Khmer.

IMP - Harbour. Carthage, [Spain, NA]

CRE - Lib@50%, Theatre, Observatory. Arabia, Byzantines, France, Japan

PRO - Granary, Walls, Shipyard. Inca, Celts, Portugal

AGG - Barracks, Stables, Drydock. America, Zulu, Mongolia

CHM - Colosseum, Quay. Maya, Babylon, Greece.

FIN - Bank, Breakwater. England, Netherlands, [India]

PHI - University. Korea, Russia, [Ethiopia, Egypt]

ORG - Lighthouse, Courthouse, Factory. Vikings, HRE, Aztecs, Sumeria

IND - Forge. Mali, Germany [China]

Some civs have UB that are not affected by doublers, so these can be allocated to even out the amount of traits available on civs.

Quote:Obelisk - Egypt, NA, Ethiopia

Jail - India

Castle - Spain

India is given FIN because Egypt and Ethiopia fit PHI better, and the only other trait that would need additional civs allocated to it is IND, and I would not want to see India shoe-horned into IND even though Fast worker is changed in SMEG to only be available at Machinery.

The other, IMO huge, advantage of this system is that by removing start techs from civs, it opens up a lot more choice. I think that hte lower costs of techs does increase the options of what civs are available but this change would kill that issue off completely.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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RE: Super Massive Enhanced Gameplay Mod 1.0.0.7 - Beta - by Krill - March 8th, 2015, 08:32

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