FWIW, I think that the argument of misunderstanding game mechanics v misclick argument kinda misses the point. It shouldn't be one rule for if you understand the game, and one rule if you don't, or that you can hide behind an unprovable excuse "it was a misclick, I swear, what I meant to do was
"
I think that allowing reloads for anything other than technical issues is a can of worms, so I'm going to stick to that. And if a technical issue occurs during some important phase of the game like combat, well, cross that bridge when we come to it.
Ironically IMO, I kinda think that with all of those axes in F-burg, and Spullla about to lose their copper on top of their horse, they may not have enough units to deal with a Dantski/Nakor/Whosit stack if they isolate F-burg by cutting the roads. This could be a blessing in disguise if they plan for the new situation.

I think that allowing reloads for anything other than technical issues is a can of worms, so I'm going to stick to that. And if a technical issue occurs during some important phase of the game like combat, well, cross that bridge when we come to it.
Ironically IMO, I kinda think that with all of those axes in F-burg, and Spullla about to lose their copper on top of their horse, they may not have enough units to deal with a Dantski/Nakor/Whosit stack if they isolate F-burg by cutting the roads. This could be a blessing in disguise if they plan for the new situation.