For what it is worth, there is a rule I could institute to stop this eventuality, but it requires that a player be almost constantly available to capitalise upon the rule.
Basically, I just shorten each teams turn time by 4 hours, so each team has 8 hours, and the remaining 8 hours of the turn no one can move, but they can adjust builds etc.
Problem? What if those last 8 hours are in the middle of the night? Or you are at work?
Effectively the rule doesn't matter.
I knew when I was writing this rule that this is what Spullla would do. I wasn't sure if Jowy would be cynical enough to spot this and log in in the last 5 minutes to make the build changes as required...not that it would save him.
Ultimately, there has to be some balance between perfectino of a rule and playability. I could write the perfect rule, but it would mean 3 days per turn under the circumstances that this game is being played.
Basically, I just shorten each teams turn time by 4 hours, so each team has 8 hours, and the remaining 8 hours of the turn no one can move, but they can adjust builds etc.
Problem? What if those last 8 hours are in the middle of the night? Or you are at work?
Effectively the rule doesn't matter.
I knew when I was writing this rule that this is what Spullla would do. I wasn't sure if Jowy would be cynical enough to spot this and log in in the last 5 minutes to make the build changes as required...not that it would save him.
Ultimately, there has to be some balance between perfectino of a rule and playability. I could write the perfect rule, but it would mean 3 days per turn under the circumstances that this game is being played.