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Civ 6 Map Scripts

As PB37 shows, "balanced" geography may not be what it seems. Very uniform geography simply ends up highly accentuating the differences that do remain, and makes them obvious to boot. Mirrorlike scripts seem to end up being some of the most unbalanced ones.

If not a strict mirror, I would go for "interesting" every time. It also gels better with the large diplomatic/foreign relations element in any MP FFA.

Important is equality in the number of exposed fronts, equality in access (or lack of) to safe back lines, in access to sea if relevant, e.g. settleable overseas territories, and that's about it from a high level perspective. Land per player and optimal starting distance are not real concerns -- cramped maps can be interesting, sparse maps can be interesting. 1UPT makes an issue of proximity pretty vague too -- how proximate are two civs if their immediate only connection is a two-tile long, 1 tile wide mountain pass, hilly and cut by a river?

TL;DR -- any fractal blob (e.g. http://marksworld.zeemer.com/files/maps/Highmap.jpg) is fine as long as mountains are used smartly to balance fronts/necklines and no-one is dumped inland.
DL: PB12 | Playing: PB13
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Messages In This Thread
Civ 6 Map Scripts - by Cornflakes - October 12th, 2017, 08:48
RE: Civ 6 Map Scripts - by BRickAstley - October 12th, 2017, 09:50
RE: Civ 6 Map Scripts - by Cornflakes - October 12th, 2017, 10:35
RE: Civ 6 Map Scripts - by pindicator - October 12th, 2017, 12:08
RE: Civ 6 Map Scripts - by Krill - October 12th, 2017, 13:09
RE: Civ 6 Map Scripts - by GermanJoey - October 12th, 2017, 14:57
RE: Civ 6 Map Scripts - by Cornflakes - October 12th, 2017, 16:07
RE: Civ 6 Map Scripts - by Krill - October 12th, 2017, 17:10
RE: Civ 6 Map Scripts - by suboptimal - October 13th, 2017, 18:14
RE: Civ 6 Map Scripts - by Bacchus - October 12th, 2017, 17:54
RE: Civ 6 Map Scripts - by Japper007 - October 15th, 2017, 08:57
RE: Civ 6 Map Scripts - by Krill - October 15th, 2017, 09:08
RE: Civ 6 Map Scripts - by T-hawk - October 16th, 2017, 09:29
RE: Civ 6 Map Scripts - by Cornflakes - October 19th, 2017, 07:07
RE: Civ 6 Map Scripts - by BRickAstley - October 19th, 2017, 07:29
RE: Civ 6 Map Scripts - by Cornflakes - October 19th, 2017, 08:41
RE: Civ 6 Map Scripts - by Cornflakes - October 19th, 2017, 19:04
RE: Civ 6 Map Scripts - by Cornflakes - October 19th, 2017, 20:16
RE: Civ 6 Map Scripts - by Cornflakes - October 21st, 2017, 10:30
RE: Civ 6 Map Scripts - by BRickAstley - October 23rd, 2017, 10:49
RE: Civ 6 Map Scripts - by Cornflakes - October 23rd, 2017, 11:10
RE: Civ 6 Map Scripts - by BRickAstley - October 23rd, 2017, 11:55
RE: Civ 6 Map Scripts - by Cornflakes - October 23rd, 2017, 12:07
RE: Civ 6 Map Scripts - by suboptimal - October 23rd, 2017, 16:23
RE: Civ 6 Map Scripts - by BRickAstley - March 28th, 2018, 12:50
RE: Civ 6 Map Scripts - by Cornflakes - April 5th, 2018, 10:14
RE: Civ 6 Map Scripts - by Cornflakes - April 5th, 2018, 10:22

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