I'll go back to basics, but I'm sure I'lll forget to explain something.
Let's start at he beginning, why do we even need a turn split rule? Because the players have decided that warfare will be sequential based.
Why do we need a double move rule? Same reason as above.
How do we reconcile that players will move at different times each turn, along with the fact that war can break out at any time, plus the need to keep war declarations secret until they occur? You got me there, I don't know a flawless way to do it, short of instituting a hard double move timer for peace time (NOW that is byzantine).
Players can be opportunistic and wait until it is favourable to swoop in from the FoW. It would be inconsistant to say that sequential warfare is OK sometimes and not others: how would you know which scenario calls for simultaneous warfare, and sequential? That is hellishly complicated to sort out.
Imagine if the units double moved during peace time is a stack of HA past an advancing stack, pillages hte roads, and now there is nothing btween that enemy HA stack and your core, only that war has not yet been declared? That is was a double move at peace time doesn;t make it acceptable. In the current situation, Slaze just double moved Lnogbows from cities further away towards his front city. Is that fair?
It definitely doesn;t jive with the idea of sequential warfare, that's for sure.
Let's start at he beginning, why do we even need a turn split rule? Because the players have decided that warfare will be sequential based.
Why do we need a double move rule? Same reason as above.
How do we reconcile that players will move at different times each turn, along with the fact that war can break out at any time, plus the need to keep war declarations secret until they occur? You got me there, I don't know a flawless way to do it, short of instituting a hard double move timer for peace time (NOW that is byzantine).
Quote:What if a team is planning an attack on a non-specific turn, log in, notice that their intended victim has double-moved (in peacetime) in a non-advantageous way, and thus decides to choose that turn as their war declaration. Are they allowed a reload?
Players can be opportunistic and wait until it is favourable to swoop in from the FoW. It would be inconsistant to say that sequential warfare is OK sometimes and not others: how would you know which scenario calls for simultaneous warfare, and sequential? That is hellishly complicated to sort out.
Imagine if the units double moved during peace time is a stack of HA past an advancing stack, pillages hte roads, and now there is nothing btween that enemy HA stack and your core, only that war has not yet been declared? That is was a double move at peace time doesn;t make it acceptable. In the current situation, Slaze just double moved Lnogbows from cities further away towards his front city. Is that fair?
It definitely doesn;t jive with the idea of sequential warfare, that's for sure.