Following on from the original thread, I have a question for players, for this beautiful brand new year where we are about to lose some days swapping PB servers and have nothing else to do: What civs would you never pick, would you hate to roll in a random game, and why? And what do you think would improve them, so that you wanted to pick them?
And the counter point: which civs are too good, and need toning down?
And this in the context of the 2.0.9.1 change:
And the counter point: which civs are too good, and need toning down?
And this in the context of the 2.0.9.1 change:
Quote:Zulu: Ikhanda: -10% city maintenance (down from -20%)
Work boat: requires no tech (working water tiles still requires Fishing, stolen from Seven and ToW) (instituted in 2.0.8.5 for PB41)
New proposed changes:
Fishing Civs rebalance:
America - new UB Armoury - +1XP to Gunpowder, +1XP to Mounted, +1XP to Armour, +2XP to Melee
Byzantine - Fine
Carthage - Fine
England - Stock Exchange changed to 160 hammers, +65% gold, -15% city maintenance
Greece - Fine
Japan - Change to Fishing/Agri, Pagoda to +45% science (no hammer bonus)
Native America - No change needed
Netherlands - Affected by caravel/privateer change, fine.
Portugal - Affected by caravel/privateer change, fine.
Rome - Fine
Spain - Citadel obsolete at Scientific Method
Vikings - Fine
Mongolia: Keshik now immune to first strikes (brought into line with HA and HA replacements, due to PRO change below).
Naval changes:
Caravel, strength 4, -30% against galleys and triremes, 1 capacity (can transport any units), remove ability to enter cultural borders [Other stats unchanged, 60 hammers, requires Optics, 3 moves]
Carrack: Increase to strength 4, -30% against galleys and triremes, 4 moves, 2 capacity. remove ability to enter cultural borders
EIM: Lower to 3 capacity (unsure if change matters, it probably isn't needed), remove ability to enter culture without OB
Privateer: Requires Optics and Paper (other stats unchanged, cost 80, strength 6, 4 moves, hidden nationality, requires iron or copper)
Ship of the Line: iCollateraldamage = 75, iCollateraldamagelimit = 70 (ie 30% hp max damage from collateral), iCollateralDamageLimit = 5
Ironclad: Decrease to 1 movement point. Starts with Navigation 1 and Flanking 1 promotions, 1 free strike strength 12, no defensive bonus, requires iron, coal, steel and Steampower, costs 120.
Traits
PRO: Remove free CD1, give free Drill 3 (+2 free strike chances) to Archery and Gunpowder Units
FIN: +35% production of Library
IND: Can build 2 copies of all national wonders (I figured out how to do it without SDK modding, slightly messy but completely functional), +100% production of forges. NB wonder production modifer REMOVED!