Twinkletoes89 Wrote:Krill - If Athlete has the 'right to respond' in terms of slaving etc in the second part of the turn, surely action must be taken to prevent Spulla from moving in the last seconds of each turn - as that would be a clear breach of acting in good faith?
Yes, it is a problem, and one I've been trying to figure out a solution to. The problem is coded into the game though, nothing I can really do about it. The only half decent solution I've thought of is to enforce a reaction time window, but that is useless unless a player can log in at a second specific time each day.
I mentioned this earlier in the thread, fwiw. The ideal solution to the double move/turn partition problem requires that the turn gets completely split, including when units become available for battle and production/beakers are calculated. In other words, go play sequential turns...
MWIN Wrote:The thing is Athlete thought that Spullla is done with their turn. He didnât check for their moves when logged in with 10 minutes to go on the timer. Had they declared war and moved with 10 minutes to go, he would have checked for their moves and would have adjusted his slaves accordingly.
More specifically, he would have had a Jan this turn to defend with, to protect Alderaan, but the rules breakage removed this Athlete play.