Mjmd has successfully hectored me into caring about reporting, so if you want this photo dump gone, you know who to blame.
Commodore sent these units from the west, so I assume he's stacking the capital, therefore makes little sense to save the Guerrillas for "surprise" later, and I pick these fellas off before they can get behind culture or walls.
Only two were required to kill, but after about 5 minutes agonizing over the decision, I promoted a third to go and cover the final Crossbow. They're low at 4.8 and 5.2, but unless he just whipped horcher in the cap, they should trade respectably. While Comm certainly has the GNP to research HBR, I don't think he's done it so far as he's hard-teched to Currency. If he does have it right now, this adventure is probably joever.
Very powerful city, with huge production potential, currently suffering under the whip.
Yes, that is an unworked pig. Settler is on the way to establish a new happy cap.
Here I got sloppy and didn't finish the forge fast enough to be able to grow before hiring the engineer, so it has been stunted by working a specialist before food
The necessity of this stems from trying to race the Oracle's GPP in the capital
My dearest capital, another beautiful city location stunted by terrible abuse
. Top power doesn't fabricate itself, unfortunately I'm not sure I have a lot to show for it if Commodore can stymie me with archer spam.
This is a splitter city, taking Dune's copper and Name of the Rose's Crab, with horse and a couple crummier tiles to round out the pop when it's at the top of the whip cycle.
This city is on a 4->2 whip cycle whenever the foodbox is full enough that Gold only stays unworked for a turn minimum. I might increase it to 5->3 now that it has coast to work, whatever delay lets the whip anger cool off a bit.
A useless drain on the treasury at the moment. Once the rice is hooked and it start growing on some windmills, things will look a little more spritely. The walls are strange and mysterious artifact to my peoples, an advanced vestige of The Occupier, who knew the way of the stone stack.
This city... well it exists. Food, mine, coast. Meh, she'll be 'right.
Here is the domestic overview of all cities. You can see the crippling happy cap problem and why HBR before Monarchy was *probably* a mistake. But I'm all in, which is an uncomfortable feeling, I hate the idea of being committed to particular path of having a clock tick down. It's for this reason I always gravitate towards picking abilities that scale or playing blue control in mtg.
I was going to try to do a foreign/diplo overview, but it's such a complete dumpster fire this game that I wouldn't bother. Everyone probably hates me, except maybe Gav, but he's difficult to predict. Amica recently declared war on me, in response to my resumption of trading with Naufragar, to cancel his trickle of 3gpt. He sent me a peace this turn. I responded by demanding 10 gold, then sending a demand for 5 gold
—we engage in a miniscule amount of trolling.
I also sent Commodore a ridiculous* peace offer for 40 gpt for peace, since I'm not sure I can crack the capital.
I'll lean into the heel bit if that's what it's gonna be this game
*I mean, it costs me nothing but his annoyance to open with a low bid, maybe he's feeling more desperate than I expect him to be.
And then I asked Gav for his spare gold, I'm actually curious because he might accept if he doesn't have another use for it (who to sell to? deny it to me to keep me down?). I might re-re-reconsider my stance with SD if he does, it would be a huge coup given the forges I've built, and I've already pawned off my own gold for Nauf's silver.