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[PBEM22] Friends with Benefits

I may be able to do that.

What is the process for swapping the tokens?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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-17 on the spear, -53 on the warrior.


Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Attacking out of the swamp doesn't help.
The man in black fled across the desert, and the gunslinger followed.
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(September 12th, 2022, 06:14)thrawn Wrote:
(September 12th, 2022, 05:22)roland of gilead Wrote: Attacking out of the swamp doesn't help.

Where you stand matters only when you are defending. In this case the bad thing is that the spearman is on a forest hill which gives +6.

Ah good point.
The man in black fled across the desert, and the gunslinger followed.
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you would have to ask an Aberdonian that one. smile

i suspect you get he crab as well tile picker loves water.

A scout is a poor choice build with this map and with no huts etc. I always start scout first in general play but would not here.
The man in black fled across the desert, and the gunslinger followed.
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Still nothing on the scope CS wise.

I bet that Kaiser has put every CS one tile off the coast.

Also, the devs screwed up with the tile picker: They should have implemented a culture bank in each city, which was used to buy tiles (or anything else, like certain city improvements etc). As it is, you got a crab.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Three words.

Shared. Pillage. Rewards.

Our entire strategy has been built around making other players miserable. The land is what it is but just get boats in the water and interdict their coast.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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popcorn
Suffer Game Sicko
Dodo Tier Player
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Is the plan get to 2 cities, and then use the +50% settler production card for cities 3 and 4?

I'm just wondering about what we would have to find elsewhere to make us think that we should use different second cities?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Unworkable reef-fish (more likely needs an island city).
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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