Check it out, I can update relatively frequently! Especially if lurkers comment a lot.
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So what's happening?
![[Image: p39t50_3.jpg]](http://dl.dropbox.com/u/1116194/pbem23pics/p39t50_3.jpg)
Plan MoM is looking good. Next turn I will get Calendar (no one else has it yet) and then 3t later (t54) I can finish MoM. This despite a stupid mistake - forgetting to research masonry. (I left tech set to calendar after doing the turn's tech C&D - oops! Quite a surprise when I got the next turn and couldn't build my quarry.) Anyway I managed to work around it just fine. I'm not quarry-chopping the jungle, rather just chopping first and then two more workers will join to quarry. The quarry finishes in 2t, just in time for MoM production to start. Turn after that, the trio of workers chop a roaded forest, and the turn after that, they chop another roaded forest. Meanwhile two other workers have been mine-chopping and will finish this on t54.
If you look closely at the picture you will notice I only have one roaded forest, despite my claims. Well, that's where worker #6 comes in, the one I whipped for overflow into MoM.
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He'll road the forest just in time for it to be chopped, because there's not enough time for him to chop it by himself.
Also in this picture you can see I have a sentry to avoid any nasty surprises. In fact, I'm trying to keep a warning net up in all directions.
![[Image: p39t50_4.jpg]](http://dl.dropbox.com/u/1116194/pbem23pics/p39t50_4.jpg)
Here's another warning net unit who's killed a warrior (pin) and a scout (dazed) so far. I want people to be afraid of approaching my borders, so that I don't actually have to defend them all the time. Same idea as the TSA really. Sorry for "patting down" your scout, dazed. Unfortunately there was no way I could move that would force him to go away from me.
You can also see I just whipped a settler and am overflowing into a worker. Together they will set up a new city on the copper hill. I am trying to put all my coastal cities on hills, because they all count as border cities and being a defender on this map sucks enough without hill defenses.
![[Image: p39t50_5.jpg]](http://dl.dropbox.com/u/1116194/pbem23pics/p39t50_5.jpg)
Here's another soon-to-be-settled city. I whipped a settler into a galley and will commence voyaging next turn. Originally I was planning to plop this settler just NNW of Hunting Party, and settle the northwestern island city later. But I think the northwestern one is better:
1) It claims a fish I can't claim with the gold/banana city.
2) It stakes a cultural claim in an area I want to control, and gives some good vision.
3) It has iron first-ring instead of second-ring.
4) It takes the exact same number of turns to settle, despite being farther away.
The drawback of course is that it will have higher maintenance, $2/turn at size 2. But I think I can live with that. And we're at the point where new cities are growth/production-limited, not tech-limited, in how fast they can get a courthouse.
![[Image: p39t50_6.jpg]](http://dl.dropbox.com/u/1116194/pbem23pics/p39t50_6.jpg)
Here's a view of that delicious banana/gold/dye city which I would like to settle ASAP. And the extremely delightful Scrying Pool below, site of my first lighthouse and home of abundant foodstuffs. This is the most annoying place in my empire to defend, because it's on the same sea as scooter with his potential 3-move galleys. He's already settled 2 cities on this sea, unlike me on the corresponding sea with zero. Right now I also have to worry about my worker improving the corn.
![[Image: p39t50_2.jpg]](http://dl.dropbox.com/u/1116194/pbem23pics/p39t50_2.jpg)
And here is Treasure Map, city of the amazing 8f tile. I had 2 workers improve it immediately upon founding, so the city only had to go 1t working an unimproved (ahem, 5f1h1c) tile. I also had another worker chop a forest so that it can whip a granary next turn. With the magic of avoid growth, finishing the granary the same turn it's due to grow is just fine. Next I am improving the silver just in time for King's Court to be happy at size 10. (And then once the whip anger wears off, size 11.)
Also, again note the sentry warrior to the north, who's been walking back and forth every two turns.
In foreign news, here's Charry the Emissary who tried to broker a deal with the Vikings. He announced his joyous arrival to a Viking lumberjack on a nearby hill. The lumberjack spoke not a word, but by his actions invited Charry back to his humble abode in the fresh city of Engineering. However, upon arriving at the city gates, our hero was greeted by his long-lost Viking brother, also named Charry. The Viking Charry was not trained in diplomatic affairs and said there was only about a 25% chance that he could permit Roman Charry to enter. Our hero now sent a courier back home to the head of Roman diplomacy, asking for permission to pop the Viking Charry. But the reply came back:
Permission Denied. Shamed and disillusioned, the former star of the Roman diplomatic corps ran off to chase windmills.
![[Image: p39t50_7.jpg]](http://dl.dropbox.com/u/1116194/pbem23pics/p39t50_7.jpg)
And, er, here are my expenses. I thought they might be interesting?