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(January 2nd, 2015, 19:13)Krill Wrote: I asked Seven that if he were willing, when does he think he could have a viable map ready for. I imagine that as he doesn't finish work for another 4 hours we ain't going to be seeing an answer before breakfast.
Cheers then!
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I did some preliminary scripting work and I can create a new random map using the water/land layout of an existing WB file with the resource/forests/etc layers added on top by the torusland algorithms. Does this sound all right to everyone? Do I need to make the resource placement more random to avoid feelings of vomit?
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(January 3rd, 2015, 00:46)SevenSpirits Wrote: I did some preliminary scripting work and I can create a new random map using the water/land layout of an existing WB file with the resource/forests/etc layers added on top by the torusland algorithms. Does this sound all right to everyone? Do I need to make the resource placement more random to avoid feelings of vomit?

That sounds like the best solution to me. I will let the others decide on the vomiting issue.
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(January 3rd, 2015, 00:46)SevenSpirits Wrote: I did some preliminary scripting work and I can create a new random map using the water/land layout of an existing WB file with the resource/forests/etc layers added on top by the torusland algorithms. Does this sound all right to everyone? Do I need to make the resource placement more random to avoid feelings of vomit?

That sounds fine to me. Thanks Seven!
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That sounds like an extraordinary amount of effort you've put in. That sounds good. Much appreciated and thanks.
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I think that is a great solution.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Thanks Seven.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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OK, I'm running with it.

This also opens up the ability to have some latitude-based stuff like more jungle at the equator. (Before, it wasn't happening because we were shuffling everything randomly.) So I've added that in and unless I hear objections I will keep it. However, I'm not going to add a belt of useless tundra/ice land. There will be snowy forests and little bits of tundra but I don't want to cannibalize any land for this map.

Note also that the original map used a script that placed an insanely high number of grasslands and forests. I'm planning to use a more standard number. Again let me know if you object.

Also, just to confirm, this is still going to be for 12 players, correct?
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Sounds right, aye
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Seven, don't forget that the script needs to randomly place at least one barbarian submarine on the map. And that the lurker thread had a particular suggestion for the accessories for that submarine.




[Image: cowboy.gif]

And thanks for your scripting work to make the game possible. Sounds like cool stuff. thumbsup

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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