September 26th, 2015, 07:59
Posts: 5,323
Threads: 22
Joined: Feb 2012
From random.org:
There were 9 items in your list. Here they are in random order:
GermanJoey/Brick
Tsargon
Borsche
Haram
Scipio
wetbandit/Fenn
Dreylin/Grimace
TBS
Jowy
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
September 26th, 2015, 09:15
Posts: 314
Threads: 4
Joined: Aug 2013
Thank you, AT
September 26th, 2015, 10:43
Posts: 1,418
Threads: 4
Joined: Nov 2014
Thank you Krill and AT
September 26th, 2015, 12:25
Posts: 314
Threads: 4
Joined: Aug 2013
Do the tech cost in the sim correspond to the ones in the game?
September 26th, 2015, 14:01
Posts: 5,648
Threads: 30
Joined: Mar 2014
Thank you very much AT!
And yeah, tech costs in the sim should correlate with the real game.
I'll have our pick ready as soon as I can hunt down Brick!
September 26th, 2015, 16:31
Posts: 5,323
Threads: 22
Joined: Feb 2012
Good luck! I look forward to seeing the game!
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
September 26th, 2015, 16:33
Posts: 7,766
Threads: 94
Joined: Oct 2009
I checked one of the starts and saw that neither tech cost scaling nor medium distance maintenance were set. I don't see this in the first post but my memory was of Krill saying he'd definitely turning on the latter, and people voting yes on the former too.
September 26th, 2015, 17:34
(This post was last modified: September 26th, 2015, 17:34 by GermanJoey.)
Posts: 5,648
Threads: 30
Joined: Mar 2014
Oh, are those options saved in the worldbuilder file? My tool probably doesn't pick those up then. That will need to be fixed. Thanks for checking that for us Seven.
September 26th, 2015, 17:35
Posts: 5,648
Threads: 30
Joined: Mar 2014
At any rate, Brick and I choose Vivacious Vicky!
September 26th, 2015, 17:42
(This post was last modified: September 27th, 2015, 14:10 by GermanJoey.)
Posts: 5,648
Threads: 30
Joined: Mar 2014
Ok, here's what y'all need to do to fix your sims.
If you open up the worldbuilder save in notepad, you should see something like this:
Code: Version=11
BeginGame
Era=ERA_ANCIENT
Speed=GAMESPEED_NORMAL
Calendar=CALENDAR_DEFAULT
Option=GAMEOPTION_LEAD_ANY_CIV
Option=GAMEOPTION_NO_VASSAL_STATES
Option=GAMEOPTION_NO_GOODY_HUTS
Option=GAMEOPTION_NO_EVENTS
Victory=VICTORY_TIME
GameTurn=0
MaxTurns=500
MaxCityElimination=0
NumAdvancedStartPoints=600
TargetScore=0
StartYear=-4000
Description=
ModPath=
EndGame
Highlight those lines and replace them with these:
Code: Version=11
BeginGame
Era=ERA_ANCIENT
Speed=GAMESPEED_NORMAL
Calendar=CALENDAR_DEFAULT
Option=GAMEOPTION_NO_TECH_TRADING
Option=GAMEOPTION_LEAD_ANY_CIV
Option=GAMEOPTION_NO_VASSAL_STATES
Option=GAMEOPTION_NO_GOODY_HUTS
Option=GAMEOPTION_NO_EVENTS
Option=GAMEOPTION_TECH_COST_SCALING
Option=GAMEOPTION_MEDIUM_DISTANCE_MAINTENANCE
Victory=VICTORY_TIME
GameTurn=0
MaxTurns=500
MaxCityElimination=0
NumAdvancedStartPoints=600
TargetScore=0
StartYear=-4000
Description=
ModPath=
EndGame
and, in the main game save (AT, are you handling this? if so, thank you!), replace it with this instead:
Code: Version=11
BeginGame
Era=ERA_ANCIENT
Speed=GAMESPEED_NORMAL
Calendar=CALENDAR_DEFAULT
Option=GAMEOPTION_NO_TECH_TRADING
Option=GAMEOPTION_LEAD_ANY_CIV
Option=GAMEOPTION_NO_VASSAL_STATES
Option=GAMEOPTION_NO_GOODY_HUTS
Option=GAMEOPTION_NO_EVENTS
Option=GAMEOPTION_TECH_COST_SCALING
Option=GAMEOPTION_MEDIUM_DISTANCE_MAINTENANCE
Victory=VICTORY_TIME
Victory=VICTORY_CONQUEST
Victory=VICTORY_DOMINATION
Victory=VICTORY_CULTURAL
Victory=VICTORY_SPACE_RACE
Victory=VICTORY_DIPLOMATIC
GameTurn=0
MaxTurns=500
MaxCityElimination=0
NumAdvancedStartPoints=600
TargetScore=0
StartYear=-4000
Description=
ModPath=
EndGame
edit: fixed game options
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