T0-31 already covered. In short worker-worker-settler.
T31-47. If all goes according to plan then:
Dotmap
First off the boring dates and calculations:
Settlers: T33, 35, 39, 43 (1-pop whip).
Cities settled: T34, 38, 42, 46.
After those there will be a short gap where I refill on workers/improvements.
1st warrior is in place to fogbust/scout city #4 after city #3 is settled.
2nd warrior will be in time to scout/fogbust city #5.
City #2 doesn't need.
T43 clam (chop), T44 crab (whip), T46 dry corn, T47 silver, T50 pigs IIRC.
This path also gets by without hunting right away, which means that I can tech the wheel first to connect copper. Improving clam-silver-pigs is not ideal in a vacuum, but doing it this way saves worker turns and allows for earlier wheel.
BW-fishing-wheel-hunting.
Slavery T36.
Why is this good?
I already touched on how it's good to have 2nd city immediately connected to capital. Settling for a fishing resource is not what I wanted but it ticks the other boxes. Furthermore it's a city which requires
0 worker turns! That goes a long way in the beginning, especially when I want to spend time chopping forests for the IMP bonus. It's essentially a freebie as it hardly delays my other critical cities. Pure net gain. The city will simply take rice (which capital has no need for) and then whip its wb 1 turn before size 3. Beyond that it's quite flexible. I really wish the corn and rice had swapped locations though.
Looking at the dotmap city #4 and #5 are both very important, but they offer nothing if settled first and it's a long track with the settler. Settling in this order still gets them down way before T50. I'm not exactly sure where BGN or naufragar are, but these spots are 5 tiles away from my capital so I'd be surprised if they're taken before then.
I'm not going to bore myself or anybody else with the worker micro. Safe to say it's pretty tight. Every city will have worker ready to improve tiles when settled except maybe #5 for 1-2 turns, but that's okay. At that point I just want it settled and secured as BGN could be nearby.
There is a second path which delays city4 a tiny bit and puts a chop into city2's wb instead of a settler. I may switch to that depending on what happens. In that variant slavery may be postponed until ~T50.
All I can remember right now, maybe I'll fill in some more info as I remember. I'm mainly writing this for my own benefit.