Full detailed report: t101
War prep is happening right now, ive got alot of things happening in the next couple turns so lets see if i can explain my thought process for winning this war, then the game.
Im still somehow 5th in power, thats ok because neither of my neighbors are ahead of me. Commodore is in a heated war with DZ, and Chumchu is rolling a bunch of unpromoted HA's/other junk that i think i can trade favorably with. If you take a look at the MFG tho, im leading by a fair margin. This is to be expected seeing as im in full war mode right now. Im not working about 15-20 commerce worth of cottages right now in favor of getting an extra WC or two out. When i turn on tech im consistently in the top 3 in gnp, and not terribly far behind the leader.. This will only become better in the next couple turns when i get currency.
I will have at least 9 WC's in the war theater on the turn of war, with 1 HA for good measure. My border cities all have at least 1 spear, and a couple archers. Thanks to Gavagai, Chumchu has had copper for a long time now and likely has a decent mobile stack of axes/spears to help take back any cities i might take. Chumchu has been 2 pop whipping i assume HA's the past couple turns and as such his actual production will be shot all to hell when war can be declared. This is a good thing, as he wont be able to make very many emergency whips to combat my 2 production cities kicking into gear in the next 5t.
Im only really scared of a full "dont care" attack using his bulk HA's to storm my right flank and take out my city over there. I have a good 2-3t warning if this looks to be happening, but its not going to go well for me if he decides to go for max damage vs survive-ability. Alot of whipped spears would probably be the case. If i can cut down on any whipping till Chum is dead, i think i can come out of this coming war ahead of the rest of the field.
As you can see, CHA is only getting me so far. I really need another happy source. Monuments via mysticism after currency is my current goal, but i also want to capture the gold from Chumchu as quickly as possible.
Cities will be in this spoiler: ( other than the one on the west coast
)
I have a non-written down plan for each of these cities for the next 5t or so. I will not be whipping any city other than my city on the west coast for the next 10-20t unless an emergency comes up.
Quick rundown for my cities:
Capital will be popping out a HA every 3t to keep the pressure on Chumchu.
Everfrost will be working slowly on a workboat for another couple turns till Currency is in, then will be working the mine to help get a workboat out to find other players for trade routes.
Skyshrine will likely be the first target from Chumchu and rightly so as it WAS his city. Because of this i have reinforced it to the teeth with what it needs to survive a pure 5-10 HA attack. 2 spears and 2archers in a city with cultural defenses can defend that pretty well, and the added axes are just for extra bodies incase my luck goes sideways. A WC will also be popping the same turn that Chumchu can attack for another warm body to absorb some of the attack. The city itself will attempt to finish its stable and then slowly pump out HA's of its own to take out spears easier.
Freeport looks a little weird right now, but in the next turn or two it will finish the grassland forest hill- mine and stagnate at size 5 working sheep-farm-silver- Plains mine- Grass mine. Pumping WC's/HA's is the plan with this city as well.
BlackBurrow has been my brain child the past couple turns as i try and make it into a super city asap. ( i lied, i might whip this once to finish the stables ) It will have an incredible amount of hammers to build 3-4 turn HA's very quickly.
Beast's Domain is keeping the economy afloat by working all the cottages that the capital cant right now. Its sadly going to be whipped sometime in the future to hurry along its library, but not for awhile at least.
My only other city that i forgot to screenshot, will be finishing a WC EoT and then a chop will come in to finish another WC. Then its job is to keep itself alive by building archer/spear ect if need be. I plan on using this city to build a galley and load up a HA+ axe or two axes to take an island city from Commodore. I need those trade routes!
Graphs:
As you can see from these graphs, GNP is close between myself and Chumchu, but he has a bit better land is probably working cottages/gold to keep gnp up. Why do i believe that to be true? Well... look at the MFG graph.
Neither of my neighbor is anywhere close to me. That means my likely production rival is either Gavagai or DZ/Alhazard. Which is great from my standpoint as i can turn my production into gold/research with my teching/bulbing of currency/alphabet.
The food graph is interesting as im not working alot of food neutral or positive tiles right now to keep from needlessly wasting food as most of my cities are at their cap right now. Yet im still ahead of my neighbors. More good news.
Finally the power graph.. Chumchu has been whipping alot so his graph shows this very convincingly. Im still thinking that unless i make a major mistake, this coming attack will be fairly easy to handle. Even if he stacks a large force on my plains hill south of Skyshrine, he wont be able to do much from that point. I can continue to outproduce him and start picking at his other cities with the extra units. Commodore is thankfully busy right now, so i shouldnt have to worry about him. Speaking of Commodore, his power graph shows that he has been losing units at roughly the same rate he is producing so go go DZ!
Made it through all of that? Great! If you know of anything i should improve on, dont hesitate to ask!