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Singaboy and Sullla's team thread

(May 6th, 2018, 03:54)Singaboy Wrote: Having thought about it, I think I am fine with playing on taking both Rome and China if Sulla is fine with me taking down his nice empire.
Let's see how much can Rome extort you now smile
Native conquest sounds like an OP snowball of your own: get more gold to do more upgrades to get more gold....
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End of the Road

I'm disappointed that we didn't get more of a response in the General thread yesterday. Woden and EmperorK seem noncommittal one way or another, but TheArchduke clearly wants to keep playing. That's going to make it difficult to negotiate an end to this game, sigh. In the interests of not holding up the game any longer, I grabbed the turn this morning to play it.

[Image: PBEM7-1002.jpg]

The notifications were pretty much as expected. Steel completed, Modern era unlocked with the sweet road movement bonus. Somewhat amusingly, a barbarian caravel has popped up outside the city of Parma, the one that just finished a frigate and gained city wall defenses via Steel tech. Well, this isn't a problem, I'll swap into Professional Army policy and turn a frigate into a battleship somewhere, and then shoot the barbarian unit with the city defenses after they've gained the strength of a battleship. That should be enough to kill the barb unit along with the frigate shot. So I open up the policy screen and...

[Image: PBEM7-1003.jpg]

What the heck is this?! The game won't let me change policies. rant Stupid piece of crap buggy interface, are you freaking kidding me. It's critically important that Rome be able to switch policies this turn, we've been basing our whole strategy around a Turn 148 discovery of Steel and a Turn 148 policy swap into Professional Army. I finished a civic this turn. It says it right there on the screen! But it won't let me change policies because this game's coding seems to be made out of spaghetti string.

That was the last straw for me. I'm tired of playing these turns and I don't want to invest any more time into a game where the mechanics have collapsed into nonsense. By the way, after killing 950 points worth of military power from England, their power has gone down by... about 200 points. As I said before, England is basically invincible now thanks to the combination of Venetian Arsenal and lategame resource harvests. Maybe instead of offering a draw we should all surrender to England/Nubia. They built the weakest empire out of the three remaining teams and have the weakest teching, but they have Venetian Arsenal so I guess nothing else really matters at this point. noidea

I really hate to be the party pooper in this game and see things in this state. But I've lost all motivation to keep playing between the Venetian Arsenal nonsense and the realization that the game's mechanics are hopelessly broken once everyone reaches this point in the tech tree. In real life terms, I still work full time and we're in the process of buying and moving into a new house. I just can't keep devoting hours and hours to this game when it feels increasingly pointless. I'm profoundly sorry about that, and I almost wish that I hadn't played this game because it's basically ruined Civ6 for me. Now that I know how messed up the mechanics are under the hood, it's killed my interest in playing more games.

Maybe we wait and see what Chevalier wants to do right now? If he also wants to continue, we can let Singaboy play the Roman turns thanks to his gracious offer. This policy thing was just a kick in the rear today and annoyed me so much that I didn't want to do the rest of the turn. frown
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Are you allowed by the rules to save and load? Maybe that corrects the interface at least.
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Of course, we can re-load in this case, he hasn't even played a bit on this turn.

What on earth is this? You can tell that there is an issue as the action of changing civics is missing from that action button in the lower right corner. This is almost game breaking. Did we ever have such an issue before?

Unfortunately, 1upt and all the restrictions that are necessary to avoid a carpet of doom, open the gates for this hell of a mess we have here. Civ 6 is unplayable in SP due to the braindead AI. MP becomes a chop festival with an almost complete lack of reward for good play before that. Sad really
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It is worth to mention that corps don't unlock with Nationalism since new patch along expansion (it do restore with Mobilization civic). Maybe whole Nationalism civic itself is corrupted, not only unable to form corps but also unable to do policy swap?
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Not so, as I was able to do a swap getting nationalism just the turn before
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In earlier SP games, I noticed that policy changes often didn't unlock if a boost finished a civic.
Sorry it hit you guys - I guess I had assumed it had gotten fixed at some point (and thought there were examples of it working fine earlier in the game either in your threads or one of the other team's - can't remember though).
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Normally it would just be another Civ6 quirk but it hit at a sensitive moment so...

At the last candidates Levon Aronian underperformed, after a game that he lost one journalist asked him about a photographer that managed to put the blitz in his eyes at a critical juncture in the game in time pressure and Levon answered "When you play well nothing bothers you, when you play badly everything annoys you"

Now obviously Sullla has played this like no other but all throughout this game he was willing to ignore all sorts of quirks and unregulated stuff and even the cheating incident only to get shot down now by (yet another) interface stupidity...but obviously this was the last drop smile
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It is clear that the rest of the players want this game to continue. Not with a game breaking bug like this. Maybe cornflakes is able to channel 445 gold to Rome? It is crucial to have that amount of gold to upgrade Rome's fleet. That's the only way for Rome to stay competitive against an Arsenal boosted England.
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Singaboy, since TheArchduke and Woden want to continue with the game, I think we should proceed forward right now under the assumption that the game will go on. I'll get in touch with Brick and see about transfering his Steam key over to you; I don't want to do it myself because I'm still technically logging in under his information.

As far as the game situation goes, we may need to bit the bullet and spend the 450 gold to swap policies into Professional Army. There's no way around this crummy outcome, everything we've been planning has been based around getting a policy swap this turn and then beginning the process of upgrading frigates into battleships immediately. Hit the frigate armada with as many ranged attacks as you can, hopefully sinking it, and then start in on the frigate fleet. Only four or so ships can hit them in that little fjord though; the rest of the ships should move south of this line:

[Image: PBEM7-1004.jpg]

I think you'll be safe from attack if you move south/west of that line with most of the ships. The two frigates next to Nan Madol can upgrade within its borders to battleships next to the ironclad. Focus on upgrading ships for now and then counter-attacking once we have battleships on the field. There's a builder moving to harvest the crabs at Venezia for gold, and the Great Merchant arriving in about 3 turns for another 500 gold. Obviously we were not expecting to have to spend 450 gold this turn to change policies. rant But the next policy swap doesn't become available until China finishes Urbanization so we probably don't have a choice. Stupid freaking game not working properly.
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