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Singaboy and Sullla's team thread

that or I could put your email address in my PYDT account,
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I've sent you a pm with my email account. Thanks buddy
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Rome's Turn 158:

Steel is in as well as nationalism, but the swap costs 465 gold. We bite the bullet as Rome needs to upgrade quite a few units from now on. At the same time, I take out the somewhat curious choice for 1 envoy for 2 for the first envoy. Even though it's not much, but merchant confederation will give a little more gpt.

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Well, 320 gold is gained back via the crabs at Venezia. I reassign some citizens to employ two specialists here.

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At Palermo, a barbarian caravel is trying to be funny and gets shot by the upgraded walls with 70 versus 50 odds. It's a pretty bad dice roll though well below average. The frigate inside the city is upgraded to a battleship. Good luck to the barbarian caravel.

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For the gargantuan task to eliminate two fleets and one armada. Two of the frigates shoot at the armada but cause only 61 damage combined. This won't be enough to sink the armada with another frigate shot. I suspect that the armada will be promoted during England's turn.

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However, I decide to bring in another frigate to redline the armada. I am hoping that England will promote the armada so that it won't attack my frigate. I suspect that England will swap the frigate armada with the caravel fleet and the attack my frontline frigate. I am hoping that my frigate will survive this. Even if I lose one frigate, there will be a good counter coming next turn as I am starting to upgrade some ships to battleships.

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What do I mean by that? Well, have a look at the tactical situation at the end of all upgrades and attacks. At Siena and Ravenna as well as Firenze, I have upgraded three frigates to battleships. Unless I am mistaken, those battleships at Siena and Ravenna will be able to shoot at the English ships over the narrow land (it's flat land). Together with the battleship from Firenze as well as the remaining frigates, that should be sufficient to sink at least 2/3 of those strong enemy ships.
At Bologna, I upgraded two further frigates to await the potential English attack. In two rounds, things should be a little safer with lots of battleships.

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One question here for Sulla, in case he reads it. The archeologist takes another 9 turns to finish. It was planned to wait for it to boost combustion, correct? I will then switch to other technologies to get to submarines.
Below the overview of the core. Rome is working on the settler, which others finish buildings for more research and gpt. Coastal towns work on submarine pre-cursors. I do hope that irritating musket can be contained.

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And, then when checking the Great People, I decide to faith purchase the Great Merchant for 500 gold and more envoys. This means that Rome will have 4 new envoys next turn smile

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Hope you've got yourself properly dissociated, looking forward to the "Rome should provide...China should transfer, etc". Old habits die hard and all that smile
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Yes, Rome has to provide coal to China. I am planning to upgrade two frigates to battleships once China has steel on T149 to counter any English fleet from the south.

I thought at first that Rome would need some gold for upgrades. However, next turn, it will have 1000 gold thanks to the Great Merchant and then make even more gpt thanks to 6 envoys in Muskat which will result in +4 gpt per commercial district for Rome. This should push the income to 200 gpt. It should be enough for now.

Of course, soon there will be upgrades to submarines and then tanks and infantry. I do hope that Rome can keep the technology edge over the rest and start razing English coastal cities with its fleet
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Rome can keep it, the question is if the others can keep it smile
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This is very exciting , i'm itching to see battleships in action vs human opponents  cool
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I am not too sure how exciting this will be with 4 versus 2. Anyway, time to soldier on. The only thing that can keep China and Rome on top of things is the tech edge.

China's Turn 148:

Steel boost has come in from Rome and China is an inch away from the tech itself. Battleships and solid city defenses, here we come. National history is done too, time to hurry to get to the next civic. Most important to me is, what did happen in the northeast sea. Rome obviously lost a frigate rant . Things went as I predicted. England swapped the frigate armada. I can't tell whether he shot at my frigate with both frigates or whether he promoted his armada. He clearly didn't attack with the caravel fleet last. I am really hoping to be able to attack this trio with three battleships next round.
No English ships can be seen, but I have to be aware that they might be pretty close. England might attempt to attack my norther forces here. I got to be really careful. I will teleport the healer GS there for some fast healing of the ironclads.
I am a little puzzled why England moved the musket next to Lucca. Does he know that my city attacks are now at 70 versus 55. This will result in around 50 damage and with two shots, the unit is a goner. Luckily, from here, he can't reach any of the trade routes.

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Time to swap out public works as China has 3 additional builders. I have a lot of charges but nothing much to chop. I think, I might need to found some crap cities for chopping only. I decide to drop War of religion for now and keep professional army for battleship and other upgrades. If England decides to show up in the other Ocean, I better have some proper defenses. I insert Colonial taxes for some added gpt.

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I am happy with my micromanagement of Hangzhou. It seems to work out perfectly. I harvest the marsh for 148 food (only 132 food is needed) and the city grows to pop 14 immediately.

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The city shows a growth in 45 turns at a food surplus of 3.3. This translates into roughly 150 food needed. As the rice harvest should give me around 160 food, I am sure to get there in 2 turns twirl 
I can then employ some specialists and start to produce a settler in Hangzhou.

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The overview of China at the end of the turn. As mentioned previously, I got 4 additional envoys and invest two into
Bandar Brunei for a total of 3 there. My income increases to a healthy 150gpt. Shangdu resumes work on a spy, Pagan gets the campus almost chopped to completion. Kashgar will finish a harbor next turn for an additional trade route.

I am starting to think about skipping the Eureka for combustion as it would hold us back too long to get tanks. I need a decisive land war against Nubia before Germany and Russia start attacking the western coast. If Rome can net the T155, it could then start to upgrade its eastern knights to tanks. China would follow immediately (China should get the tech not much later), connecting the oil sources.

Any input on skipping the Eureka? The other issue is that it takes a lot of additional technologies to get to infantry and flight. The right call in my mind would be to go for combustion right away.

As for civics, we first need urbanization which costs China 424 beakers (currently 5 turns). After that, we could head for another crucial civic, which is mobilization. Unfortunately, there is no way to get the Inspiration for it, as we can't form any corps. This civic costs a grueling 1410 culture. It will take Rome 13 turns, amazingly long. I guess, the outcome of the game might be decided by the time we could get there. We are talking about T164 or so. Nevertheless, it is important to keep this in mind as a goal.

This turns are pretty exciting though again I seem to take the role as a lone force against Archduke and Woden. Now, with Sulla out of the game, can't they fight each other shades

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Singaboy, you played Rome's turn pretty much exactly the way that I would have played it. Thanks again for taking over the turns; if you have any questions about what I was planning or thinking, don't hesitate to ask. I'm still hoping that we can find someone willing to jump in and take over playing the turns for Rome so that you don't have to double up on them. As for me, I think that I mentioned in the general thread that I'm in the process of purchasing and then moving into a new home, which makes things a little bit crazy here. We did the home inspection today and fortunately that went well. It won't be long before I'm Livestreaming games in a new setting. smile
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(May 8th, 2018, 18:55)Singaboy Wrote: I am a little puzzled why England moved the musket next to Lucca. Does he know that my city attacks are now at 70 versus 55. This will result in around 50 damage and with two shots, the unit is a goner.
Is it possible they're banking on you not noticing every detail now that you have to handle both civs? They might test your level of attention here and there, probe for weaknesses.
4v2 is indeed bad but the lessons of the past teach us that 4 way coordination might be a bigger problem, especially with AI diplo so I'd still put my money on you...if you don't burn out, that is smile
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