(March 3rd, 2013, 01:57)NobleHelium Wrote: Why are you teching Archery again?
Accumulating overflow while waiting for the GS to bulb into Education.
If you know what I mean.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
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I renamed Delhi to Cuba Libre and set it to build culture, working the plains forest hill. Borders will then pop next turn, so it can work the clams instead of the oasis. I think that's worthwhile, as we would otherwise have to wait three more turns for the border pop. (Actually, doing the math quickly, it seems like we'll come out 2 hammers behind at size 2 with this move, but 8 culture ahead. It feels good to pop the borders ASAP, but maybe it isn't the rational best choice after all.)
I have also taken notes for the sandbox so I'll try to get that up sometime later today. It feels like we are a little short on workers at the moment, but since we're almost done expanding, maybe we should just try to make do.
If you know what I mean.
Can someone do me a favour and check if either TEAM or Menagerie got a tech last turn, and also get me a screenshot of the power graph? I'm pretty busy today & tomorrow and I don't think I'll get a chance to log onto the game myself before Tuesday :/
...wounding her only makes her more dangerous!
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Sandbox T127: https://dl.dropbox.com/u/49396026/rb/tro...dSwordSave
If you know what I mean.
(March 3rd, 2013, 07:13)zakalwe Wrote: I renamed Delhi to Cuba Libre and set it to build culture, working the plains forest hill. Borders will then pop next turn, so it can work the clams instead of the oasis. I think that's worthwhile, as we would otherwise have to wait three more turns for the border pop. (Actually, doing the math quickly, it seems like we'll come out 2 hammers behind at size 2 with this move, but 8 culture ahead. It feels good to pop the borders ASAP, but maybe it isn't the rational best choice after all.) If we want border pop fast (I think we do). It is better to build culture+hire Artist. I think we can do without extra workers. It would be pretty fast to build one so we could also switch some of the Forge builds to FW. (March 3rd, 2013, 02:00)zakalwe Wrote:(March 3rd, 2013, 01:57)NobleHelium Wrote: Why are you teching Archery again? Yeah that's what I assumed it was then I noticed your slider was at 0%...of course now I notice you're still producing 240+ beakers doing that. ![]()
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone. ![]() (March 3rd, 2013, 17:05)NobleHelium Wrote:(March 3rd, 2013, 02:00)zakalwe Wrote:(March 3rd, 2013, 01:57)NobleHelium Wrote: Why are you teching Archery again? Yeah, if not for that our economy really wouldn't be so hot. That, and failgold. Failing FTW!
If you know what I mean.
Sandbox T128: https://dl.dropbox.com/u/49396026/rb/tro...dSwordSave
We inadvertently exploited the build culture bug last turn. Since Cuba Libre was building culture while having a granary queued behind it, and popped borders, it had 2 base hammers invested twice: both into culture AND into the granary. So if it's possible to unselect the build and build nothing for a turn, we could do that in Cuba Libre, just to compensate. (Alternatively put two hammers into a unit that will eventually decay.)
If you know what I mean.
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