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PB71 was an outlier, but everyone got so fed up playing on 180 tiles per person maps players start close together and hence rushes become unbalanced.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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PB74 - Advertised as a big map so probably a pass on that
PB71 - As you stated
PB69 - I started near Rome. Should that have been a rush situation by Gav? I didn't really rush him either though I pressured him early.
PB65 - Starts were spaced out well along the edges of a cylinder.
Last game I was rushed was PB63 where you and I had the unfortunate time of being right next to Maya Superdeath with our copper in a very poor location.
I'm not even sure it's the land proximity that's the problem here. I think it's the multiple avenues of water ways. There's no way to set up a blockade and so the Nav promotions are going to rule - hense CHM and Vikings get the edge. (CHM Mongolia getting the added edge of easy Amphibious mounted units is a twist I hadn't thought of.)
Suffer Game Sicko
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PB63 linear distance was pretty tight.
PB69 was a Rome v. Mali set up which is probably a fair to describe as atypical.
PB65 did have an impi rush.
Naval invasions are a separate (but serious) challenge, not going to argue on that. I tried to design a solution and no one liked it. Best solution is just play Civ 6.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Anyway, I'm willing to conceed to thoth at any point
Suffer Game Sicko
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I thought you were a suffer game sicko, and this game is definitely full of suffering. And there is more to come!
Also at 6 hours between turns it will be over without concessions quickly enough.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 17,536
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I prefer my suffering to be indiscriminate. Give me a random map in the jungle over this.
Suffer Game Sicko
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March 12th, 2024, 18:24
(This post was last modified: March 12th, 2024, 18:41 by pindicator.)
Posts: 17,536
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050
One thing you can depend on from Commodore, he is not one to sit back and let the game come to him:
I kept my boats back and waited for him to come to me. With his superior movement, I'm not sure I have another choice really.
He sunk the galley I had on my clams at Matsumoto-Jo. And his trireme moved up to the capital where it sat on top of my Fish.
I had boats ready to hit both moves, and sunk both triremes, at the loss of one of my own. Trading equal is about all you can hope for in naval warfare here. Honestly, I'm lucky he didn't go for C2 triremes instead.
As much as I want to finish the citadel at Matsu, I had to believe there was something in that galley - so I switched the city over to a Pike. Likely have to whip that next turn.
Then I did something rash.
Settled Casa Loma on flatland to the south. I should have waited one more turn here, but - eh, I'm not exactly playing methodically after all my map revelations. Anyway, next turn we will be able to chop out the Citadel there and move a pike into the city (I chopped the pike out of La Fontaine this turn). He has 3 Keshiks in range now, plus whatever is on the boat. I suspect there is just 1 unit on the boat - the amphibious war elephant that easily beat my sentry horse archer earlier. I have 3 units defending and that should be enough. But I should have been safer and held back one more turn.
His galley might go forward to try to boat my capital, but I've moved a sword into the city to help defend it. It might drop a unit off on the island - and again, i have a pike started and will whip that complete next turn. I'm gambling he doesn't take my worker because hopefully he looks at that as bait.
I need to keep an eye on his eastern Keshik - undoubtably it is going for my iron. I have a crossbow to keep it away from my worker who just chopped out the pike.
Somehow I'm even with Comm in demos. But way behind in power.
Suffer Game Sicko
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Trying to think about why I've been so error prone this game. I've had good plans but then fail them with mistakes, and it started as early as the first worker tile improvement.
Not waiting to settle Casa Loma that 1 turn may end up dooming the city. I just overextended 1 turn too soon and Comm punished it. Now I don't have the ability to chop out the citadel there.
Suffer Game Sicko
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I would assume a MA start might mean more unknowns, thus more errors possible?!
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In part, but I would expect that to be errors in making assessments. The 3 big errors I've had were all mechanical: not switching to the fish after it was improved (reload here), switching to the wrong civic t33, thus delaying my revolt into bureaucracy as well as the ability to work 2nd ring food in several cities, and now this. There have also been a whip where I had written in my notes to whip one turn and then whip a turn earlier (much less impactful error here). All of these have been instances where my notes say to do one thing and I just do another - out of impatience? I'm not sure really.
Being unfamiliar with Medieval I think would lend more to strategic errors. Like forgetting Shwedagon Paya even exists, for instance.
Suffer Game Sicko
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