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[PB79] MirOh No, what am I doing?

Dang ok, I'll build more units. Happier to do it when I have Catapults or Cho-ko-nu to add.

(September 3rd, 2024, 09:49)El Grillo Wrote: Hues and Cues and Codenames are both great, two other games in that vein that we enjoy are Just One and Decrypto. I also appreciate the use of Excel in reporting, I assume you have two or more monitors so you can input the map and demographics data each turn without having to alt-tab back and forth?
I'll check them out, I've never tried them! And yes, I just added a 3rd monitor last month yup
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Just One is a fully cooperative and relaxed word guessing game, where the group takes turns giving one clue each to the guesser, but any duplicate clues are eliminated, so everyone wants to think of different clues, which can lead to no one giving any straightforward clues. Works best with 5-7 players.

Decrypto is a bit more complex for two teams of 2+ players. Each team has four secret words, players take turns as clue-giver and guessers, and each round you write three clues for your team (where you know the secrets) and receive three clues from your opponents (where you don't know the secrets). Teams score points for correctly guessing their opponents' words, but lose points for incorrectly guessing their own team's words. This results in clue-givers trying to make their clues as hard as possible without misleading their own teammates, which gets more tricky over time as up to 8 rounds are played. This scratches the Codenames itch for us, but without putting as much of a burden on the spymasters, and with less downtime overall.

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1) My vote is MC > IW > Machinery. Rome looks SUPER behind. Get some econ stuff in there.
2) I would have settled it before Star Realms. I see what you are trying to do here (I think), but lock down the border first.
3) It really depends on the situation. However, being the lowest should usually be avoided.

4) I would go for the "Rome" island in the NW as soon as the galley gets back. It doesn't even look like he has a port city yet over there so its not even clear its his as its on the sea your capital is on. We can assume he has a sea to his west he should be contesting with Coldrain (uh oh).
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Oh no, coldrain and xist10 are being friendly with each other now.

[Image: MUOHgpr.png]

That's not fair. They can't do that. Only Gira and I can do that.

[Image: 1Pa5Js0.png]
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Open borders isn't usually a strong signal for alliances in these games. A lot of people just sign it to benefit trade routes.
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I still like the post :D
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t100 update?  dancing
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(September 4th, 2024, 07:31)greenline Wrote: Open borders isn't usually a strong signal for alliances in these games. A lot of people just sign it to benefit trade routes.

Nahh my bestie wouldn't use me like that.

(September 4th, 2024, 14:23)klops Wrote: I still like the post :D

Thanks!
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T100 Update:

We have MC + IW, expecting Machinery ~T109, Archery T110. Then the Cho-Ko-Nu shall riiiise.
[Image: rENRXx1.png]

We found 2 iron deposits near our capital (pics below) and should have our first Great Scientist out around T109.
Blood on Clock (the big food city, future GP Farm) is building Aqueduct now, planning to chop + whip overflow Hanging Gardens there. Has no Forge, which I'm uneasy about. Stone should be hooked up around T107.

Rickety Rome still hasn't met Coldrain (NA) or Gira (Dutch). I'll have charts for Xist10 in 1 or 2 turns.

We got 2 new cities!
Eldritch Horror: A co-op game where you play as investigators from the 1920s uncovering the mystery of a Lovecraftian deity trying to take over the world. Should you spend your turn exploring for another item/spell, or try to close a portal where Lovecraftian monsters are pouring out? If you're like me, you chose wrong! That extra item led to your death. But you died with a cool amulet around your neck and that's what really matters.

Twilyt Struggle: Twilight Struggle is a 1-vs-1 game where you play as the US or USSR. You influence countries around the world, progress the space race, conduct coups, espionage, and take advantage of many other events to take power while avoiding nuclear annihilation.

I'm expecting City 13 on T102 and City 14 on T103.

This is City 13, I thought for a while on whether to settle 1N, 1E, or here. Was also late to send Workers, but 3 are on the way.

[Image: 0ylFPg8.png]

View of empire:
[Image: hq7SXpr.png]
[Image: JM58cH3.png]

Northeast exploring, not planning to take a city in this direction due to mountain lines and because I hate jungle:
[Image: 4NFZjFq.png]
[Image: XEpM420.png]

Demographics + Charts:
[Image: hsxSDVn.png]
[Image: W8XvLnw.png]
[Image: wVGca5F.png]
Look at that power graph! B-E-A-Uuuuuuutiful. We're not a juicy target anymore.

Questions:

(Q1): What's the argument for keeping this forest? Iirc, Gav added this note back on T76.
[Image: Yd2jBVI.png]

(Q2): How exactly to these numbers in the lower right work?
[Image: 9yYg13Q.png] [Image: iUsz7fg.png]

I assume it means no rivals have Con yet, 1 rival has HBR, and that I have no direct way of knowing who has which techs. If there were a 6th player and they had Con, but I hadn't met them yet, would the number I see still be 0?
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Q0 about city 13. It looked wrong to me, so much so that I logged in specifically to take a look at that area, but ya I think where settler is where it should go. However, I think you should try to quickly get an island city to its east between you and Coldrain.

Flying camera view.

[Image: oQVsLeW.png]

Q1: I assume maybe Gav is thinking a  lumbermill later. It might make sense to keep 2 forests there for that purpose for the health and good tile. However, HG is somewhat late to not have fallen so fully approve any chops necessary for that.

Q2: It only shows players you've met. Its a short cut to some tedious math that you can technically figure out due to know tech bonuses, but you do have to know the person. With score on and if you keep track you could try to figure out when scores go up who got a tech and what, but meh.

Q3: question from me to you. I love that you are thinking about great people. To me its a big step between lower skill players and higher ones. That being said, what exactly do you plan on doing with a great scientist? I think its a smidge early for a GA. Usually you want to swap to monarchy and feudalism in first GA. Don't really think you have a great set up for academy. I kind of want to whip a settler instead in capital for the southern coldrain border island. Saw you had a galley in queue down there, whip it out when time comes. Or maybe whip the worker if its two pop / you want to go back in.

I would also whip the settler on the northern island.

I like that jungle area, but not worth putting yourself between two people you hope fight each other.
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