For anyone still sitting on the fence about picking up the SotS Complete Collection, this week it's on sale at Gamersgate for a whole $8. You aren't going to beat that price for a quality game. (And for T-Hawk's benefit: no it doesn't require Steam!)
SotS 2 Info
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More SotS2 info from E3, showing an alpha demo build to press, with an overview of the basic game systems such as game creation, starmap, tactical combat, etc. I think this is pretty much the same demo build they've had for a couple months at least, so they aren't really updating their demo build as they go along. (Not surprising considering how small the Kerberos team is.) But I think this is the first time an entire demo presentation has been recorded and put up on Youtube -- including a nifty poster in the background.
![]() http://www.youtube.com/watch?v=b4MCimsDKeM
Well the thing you should know about the SotS1 UI is you have to research parts of it to unlock them. It's about your race's first steps into space after all!
![]() However, while some people appreciate that touch of versimilitude, Kerberos is well aware that most people didn't like it. SotS2 is not about first baby steps into space so you can expect the UI to be more advanced out of the gate. If there is something in particular you're having trouble with let me know and I may be able to give you a hand with it. Zed-F Wrote:Well the thing you should know about the SotS1 UI is you have to research parts of it to unlock them. It's about your race's first steps into space after all! Most of the interfaces are fine. The tech screen is quirky, but easily understood, even if the "arrows" are difficult to see. The ship design is fairly straightforward. The problem arises that in the main screen, looking at the stars, I have no sense of perspective of where stars are, and I can't focus on the map - I have no reference points. Regardless of the aims of the game, if I can't gain that basic information from a game screen, ie, where stuff is, it's unplayable.
I suspect you are playing on one of the more homogenous maps such as sphere. While the AI does better on homogenous maps it can be hard for new players to orient themselves, especially as the map size scales up. I would suggest trying a map with a little more inherent shape to it such as disc, clusters, or spiral, and start with something like 15-20 stars per player for your first games, until you get more accustomed to 3D orientation. There are also a few relatively homogenous maps that still manage to break things up enough for relatively manageable navigation, such as miniclusters.
As it pertains to SotS2, there will be more terrain such as nebulae in the sequel so you will have additional points of reference, possibly helping navigate those more homogenous maps more easily. Also the max star count will be lower (on account of multi-planet systems) so that should help as well.
Another SotS2 E3 demo presentation, from GameTrailers...
Part 1 Part 2 The buzz from E3 about SotS2 has been pretty positive! A number of reviewers have admitted to being pleasantly surprised by the game. It's not making too many people's top 5 lists, but it sounds like the consensus is that it's one to watch closely.
http://www.impulsedriven.com/sotscomcol?ref=impmail
Impulse, All of SotS1 up to Argos Naval, $6. gogogo |