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T68-69 faces bulbing dilemma
Ok, first, the north:
Needed to chop that forest here. Call me crazy, but on T69 I actually chopped and then deleted the worker and moved my axe away. The reason is simple - I don't want to tempt him with a flat ground attack where his shock phalanxes could skim some XP off my C1 axes for no real cost. I'd rather him just not be tempted to move in, so I'll take the "hammer loss" on a worker, and I've got more than enough workers now at this point anyways so I don't care. Also don't want him to be tempted to get a fast worker of his own. Or does it convert back to normal worker? I don't actually know. Pretty sure it converts to normal worker for him and converts to fast when I take one. Right? Anyways, PIndicator:
Really wish I could afford to do this right now as that jungle is rich, but I can't afford IW even slightly, so yeah. Bleh. Silver is under my control:
Hopefully at some point I can defend workers enough to improve it. Also, um, AT I see you
Shifted accordingly. I'll stop this post here and I'll split my bulbing dilemma into another post.
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Alright, prophet bulb list. Removing things I've already teched, here's the top 4 priorities right now:
Quote:Divine Right
Code of Laws
Civil Service
Monarchy
Divine Right is the monkey wrench in the list of possibilities. Here's my techs:
DR opens up after I get Monarchy and Theology. I already have Theology. Now, what I could do is simply bulb CoL, tech Monarchy, and then I could get into HR and all that. However, what would be really nice is opening up the possibility of bulbing Civil Service. This is only possible by doing the bulb before teching Monarchy though. So, do I really want to delay Monarchy long enough to get a 3rd prophet and bulb CoL and CS and then tech Monarchy? I guess? CS is quite valuable here because the capital is nice and important and I have fewer cities, so getting it early is a nice boost. However, delaying HR is quite painful for me given my happy cap. Ideally I would have it in a handful of turns anyways just by burning through gold.
So that's what I'm thinking through right now. It's an interesting decision. Do I delay HR to have a chance to bulb CS? That also means generating another prophet. Is that worth it? Hard to say. Something interesting to think about.
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Captured units, just like captured buildings, become the unique or normal unit of the capturing civilization. So you can capture workers that become fast workers, and everyone else captures your workers as regular workers.
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NobleHelium Wrote:Captured units, just like captured buildings, become the unique or normal unit of the capturing civilization. So you can capture workers that become fast workers, and everyone else captures your workers as regular workers.
Ok thanks, makes sense.
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NobleHelium Wrote:Captured units, just like captured buildings, become the unique or normal unit of the capturing civilization. So you can capture workers that become fast workers, and everyone else captures your workers as regular workers.
well since worker's and settlers are the only units that can be captured, I guess that makes sense.
I wish gifted units worked the same way, though.
Please don't go. The drones need you. They look up to you.
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T70-72 enjoys this weird, weird game
First, AT resettled his city:
I always forget that the stupid culture goes poof and comes right back. I mean it still is worse than earlier, but I've never liked that feature. Commodore razed a Pindicator city:
That's neat I suppose. I'm doing weird things with my workers, but the reality is I built them heavily and now my need for them is pretty light. I deleted a worker that chopped the forest 1S of Commodore's phalanxes. Why? Because if I left him there and covered with axes, I lose my worker AND some axes AND give him XP. Orrr... I just delete a worker when I have too many as is. Ok done. Same kind of thing is being done down here:
Thought this was funny. I can take a quick look at his territory and go back to cottaging. Anyways, if he wants to take and delete this, ok? But I'm running light-ish on units (keep unit costs low) so I can't throw those away covering a worker that isn't critical. My ability to pop inside his borders and take a peek is nice as I see there's a lower chance of him taking my worker. Only a chariot could do it (or his spear if he has combat workers in the fog), and a chariot promptly dies to my spear so yeah. Anyways, AT is playing a very good game IMO.
He has two awesome options here. The obvious one is Great Library. I really don't want Commodore getting that, so this would be OK with me. Second option is the scary version: bulbing Machinery. Btw if ever a game was designed for a Machinery-bulbing China it's this. Crossbows are an unholy terror on this map. Let's not talk about this now. Let's close our eyes and think on happier things. (This is the move I really wanted to make if I oracle'd MC - xbox rush some fool. Would have been fun)
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Maybe I've got a bit of a NAP here?
Would be cool. Someone got Schwe Paya:
Not actually sure. I could try to figure it out, but I'll just wait for somebody to revolt into something random. Kinda surprised there was a rush for this by non-SPI civs. Also, I'm showing Commodore here because you can see his iron is hooked, so he has IW.
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Well nevermind, AT confirmed it was him who built Paya.
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Got my prophet for CoL. That means teching will turn back on next turn after a lengthy wait.
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You can see who owns what wonders in the top cities screen, as long as you've met the owner of the wonder. It's really not such a mystery.
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