Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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(SPOILERS) Retep watch Civ on tv

Capital

TURNFOODHAMMERSPRODUCTION
3118+9/24FGROW SIZE 3 (3)6+6+2/15HQUECHUA
3215+11/26FGROW SIZE 4 (0)14+2/15H (1)QUECHUA FINISH EOT
3313+12/28F1+2/120HSTONEHEDGE
3425+12/28FGROW SIZE 5 (9)3+2/120HSTONEHEDGE
350+15+20+20/100HSETTLER
36WHIP55+13+60/100H(28)SETTLER FINISH EOT
3723+11/26FGROW SIZE 4 (8)0+28+2/15H(15)QUECHUA FINISH EOT
3821+12/28FGROW SIZE 5 (5)15+2/15H(2)QUECHUA FINISH EOT
3919+12/30GROW SIZE 6 (1)2+3/15HQUECHUA
400+16/100HSETTLER
41WHIP16+13+90/100HSETTLER FINISH EOT
420+19+13/60HWORKER D
4331+20+13/60H(4)WORKER D FINISH EOT
4416+8/26F5+4+2/15HQUECHUA
4524+11/26FGROW SIZE 4 (9)11+2/115HQUECHUA
4622+12/28FGROW SIZE 5 (6)13+2/15HQUECHUA FINISH EOT
4720+12/30FGROW SIZE 6 (2)0+3+4/120HSTONEHEDGE
480+15/100HSETTLER
49WHIP15+13+90/100HSETTLER FINISH EOT
5018+13+20/60HWORKER E
5151+13/60HWORKER E FINISH EOT

T50-T51 are not clear I don't think I need another worker yet and could put it off in favor to go for SH could get it in T56 if nobody else have build the wonder yet.


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City 2:

TURNFOODHAMMERSPRODUCTIONTILES
390+1/22F0+4+20/30HGRANARYG.MINE
401+3/22F24+2/30HGRANARYDEER
414+3/22F26+2/30HGRANARYDEER
427+3/22F28+2/30HGRANARY FINSIH EOTDEER
4310+5/22F0+2/15HQUECHUADEER
4415+5/22F2+2/15HQUECHUADEER
4520+5/22FGROW SIZE 2 (3)4+2/15HQUECHUADEER
4614+5/24F5+3/15HQUECHUADEER + SHEEP
4719+5/24FGROW SIZE 3 (0)8+3/15HQUECHUADEER + SHEEP
4812+7/26F11+4/15HQUECHUADEER+SHEEP+GRASS FOREST
4919+7/26FGROW SIZE 4 (0)0+3/120HSTONEHEDGEDEER+SHEEP+ RIVER GRASLAND

Forgot to put that QUECHUA finish and eot of turn 48. bang Mostly scouting and fog bust.
Monument isntead of SH if SH is gone. Actually is SH is gone probably whip the monument at size 3 to get the ivory sooner.
Otherwise I could put 3t in a settler and double whip to go for cooper or maybe another worker, yet again to many workers maybe.
I won't get pottery until T52 and even then there is a lack of rivers that is kind of painful.


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City 3:

TURNFOODHAMMERSPRODUCTIONTILES
440+6/22F0+1/30HGRANARYCORN
456+1/22F1+3/30HGRANARYSHEEP
467+1/22F4+3/30HGRANARYSHEEP
478+1/22F7+3+20/30HGRANARY FINISH EOTSHEEP
489+6/22F0+1/15HQUECHUACORN
4915+6/22F1+1/15HQUECHUACORN
5021+3/22FGROW SIZE 2(1)2+1/15HQUECHUACOW

Build a worker then whipped grow back with cow and sheep then mine the hills and make 4t worker for a long time?


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Still need to post more things, comments about what I don't settling for cooper, how to research stuff, is SH really worth it? Can I get it? Next post with that info.

Now and actual turn report.

Turn 30.




Worker B put 1t on farm
Worker A finish chop
Next turn my scout learn how to run.

In another news, Azza stop putting EP on me two turns ago. Already met someone else I wonder who.
Also I haven't post any pictures of Demos but there was/is a big GNP leader. This means that depending of the tech someone got either Gold/gems/silver or furs in his BFC capital.
Knowing Commodore probably furs.


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In a completely different topic I'm losing the post count war against LordJoJo neenerneener
Come on lurkers help me out!

Although is kind of sad that the rest isn't reporting more. Futhermore the lurker thread is dead.
I though this was some sort of test game after all. Well I suppose this early turns are kinda boring especially with the one-move scout neenerneener


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(July 27th, 2014, 20:02)retep Wrote:
Quote:- You don't need the FP farm on t31 - so I'd move worker A to chop earlier, then C doesn't need to mine to slow down the chop and your settler might be finished a turn earlier...

Yes I have run this scenario, the settler does finish 1t sooner the problem is tech. Doing this AH came 2t later.

Why does the settler being ready sooner slow down tech? Maintenance cost on the new city?

(July 27th, 2014, 20:02)retep Wrote:
Quote:Oh, and perhaps C could chop those two forests in the opposite direction so that he can support city 3 faster?

This isn't so clear to me, you mean first chop the forest 2E of the capital and then the PFH?

Yep, that's right.

(July 27th, 2014, 20:02)retep Wrote:
Quote:Perhaps even chopping the city tile to settle faster? Depends how much you want that plains hill mine (looks like you use it twice in 10 turns?)

Yes I have my doubts about minning that hill. Here again I don't quite get what forest you mean. The one where I found city 3? Isn't that to far away to be worth the worker turns?
I was thinking just skip the mine and use the turns to road instead to connect city 3 faster.

That would be good, but I think you might have time to road the forest NE of the third city, then chop the city site. Or you could just go straight to the city site to chop. Or you could build two roads there. All those should gain you a turn for the city.

(July 27th, 2014, 20:02)retep Wrote:
Quote:- Should City 2 work the deer instead of the mine on t39?

No, it finish the terrace at 30/30h with 10f on the box.

So working the deer gets you +2 food and -2 hammers, finishing the terrace a turn later when you have 17 food in the box which gets you two options:

EOT43 - 17+5/22 food - grows and saves 5 food
EOT44 - 5+5/24 food
EOT45 - 10+5/24 food
EOT46 - 15+5/24 food
EOT47 - 20+5/24 food - grows and saves 12+1 food
EOT48 - 16+7/26 food
EOT49 - 23+7/26 food - grows and saves 13+4 food

EOT43 - 17+5/22 food - avoid growth
EOT44 - 22+5/22 food - grows and saves 10+5 food
EOT45 - 15+5/24 food
EOT46 - 20+5/24 food - grows and saves 12+1 food
EOT47 - 13+5/26 food
EOT48 - 18+7/26 food
EOT49 - 25+7/26 food - grows and saves 13+6 food
I dunno what the workers are up to, but I think I'm ahead of you! The last couple of turns you can work the mine instead of the forests with all that extra food you don't need...

(July 27th, 2014, 20:02)retep Wrote: There are more info that I need post later tonight but I have to run to make dinner.
Do you think that city 3 is a good spot? Good for hammers yes but I not sure to be honest. I'm really hurting for commerce I was thinking that maybe settling 1S of the corn to share some river tiles with the capitals for cottages? Although my capital doesn't look much like a commerce city.

Hard to say - can we have a wider angle for dot mapping?

Your cap looks okay but not great for commerce, I'm a fan of building cottages on grass hills so eventually you could have:
2 fp cot
4 grass cot
4 plains cot
3 hill cot
For -5 food - easily covered by your food.

Oh and you shouldn't get Pottery yet just to emphasise how good Terraces are crazyeye.
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Okay there are some things that are difficult to understand.

Quote:Why does the settler being ready sooner slow down tech? Maintenance cost on the new city?

In order to get the settler out 1t sooner I'd have to whipp at size 4 instead of 5 which means not working the FP for 2 turns until regrow, which menas working the other FP later and so and so butterfly effect crazyeye

Quote:That would be good, but I think you might have time to road the forest NE of the third city, then chop the city site. Or you could just go straight to the city site to chop. Or you could build two roads there. All those should gain you a turn for the city.

The problem is there isn't a forest NE of the third city. Chopping the city site would give I think less than 13h. The roads could be build yes but it won't speed settling the city, just to get the trade connection.

S
Quote:o working the deer gets you +2 food and -2 hammers, finishing the terrace a turn later when you have 17 food in the box which gets you two options:

EOT43 - 17+5/22 food - grows and saves 5 food
EOT44 - 5+5/24 food
EOT45 - 10+5/24 food
EOT46 - 15+5/24 food
EOT47 - 20+5/24 food - grows and saves 12+1 food
EOT48 - 16+7/26 food
EOT49 - 23+7/26 food - grows and saves 13+4 food

Couple of problems with this. First, the most obvious is that you have put 16+7/26 food on T48. That is just wrong math, it should be 13+7/26 food.
Second how exactly you get 17+5/22 food in T43?
Even settling the city a turn sooner in T38 and working the deer that would give.
EOT38 - 0+3/22 food
EOT39 - 3+3/22 food
EOT40 - 6+3/22 food
EOT41 - 9+3/22 food
EOT42 - 12+3/22 food
EOT43 - 15+5/22 food

Not to mention that if you settle one turn sooner you won't get AH until T47, which means you can't improve the sheep until T50.
And if you settle in T39 you have EOT 43 12+5/22 food
Also you would need 5t to finish the terrace so you are losing one food so you only save 10 food instead of 11 while growing to size 2.
The other run share the same problem, expect the wrong math thing.

Quote:Your cap looks okay but not great for commerce, I'm a fan of building cottages on grass hills so eventually you could have:
2 fp cot
4 grass cot
4 plains cot
3 hill cot
For -5 food - easily covered by your food.

Oh and you shouldn't get Pottery yet just to emphasise how good Terraces are crazyeye.

Yeah I was thinking the same about the cap, just kind of whising it have more rivers.
And you re totally right, poterry is overrated anyway crazyeye


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(July 29th, 2014, 00:18)retep Wrote:
Quote:That would be good, but I think you might have time to road the forest NE of the third city, then chop the city site. Or you could just go straight to the city site to chop. Or you could build two roads there. All those should gain you a turn for the city.

The problem is there isn't a forest NE of the third city. Chopping the city site would give I think less than 13h. The roads could be build yes but it won't speed settling the city, just to get the trade connection.

I meant the hill NE of the third city. Moving the settler to the site from the capital you'll end up on the hill W of the corn on turn 42 unless you road the hill and a flatland tile. So if you chop the city tile you get the city one turn earlier and +13 (?) hammers from the forest.

(July 29th, 2014, 00:18)retep Wrote: Second how exactly you get 17+5/22 food in T43?

That should have been T44:

EOT44 - 17+5/22 food - grows and saves 5 food
EOT45 - 5+5/24 food
EOT46 - 10+5/24 food
EOT47 - 15+5/24 food
EOT48 - 20+5/24 food - grows and saves 12+1 food
EOT49 - 13+7/26 food
EOT50 - 20+7/26 food - grows and saves 13+1 food[/quote]

EOT44 - 17+5/22 food - avoid growth
EOT45 - 22+5/22 food - grows and saves 10+5 food
EOT46 - 15+5/24 food
EOT47 - 20+5/24 food - grows and saves 12+1 food
EOT48 - 13+5/26 food
EOT49 - 18+7/26 food
EOT50 - 25+7/26 food - grows and saves 13+6 food

Like I said I dunno what the rest of the civ is doing so this might not be better for you.
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Harry you are a genius! bow


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smug

(disclaimer: please check in the sandbox, my maths can be shaky!)
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