Turn 49:
Need to be used to new colors of civ 6 after patch. Nothing much happened, just growing and deleting some units to save up gold.
The important thing for next turn:
Next turn swap to Merchant Republic, 2 military cards (thanks Alhambra one extra military slot), 3 economic and 2 wild card slots.
What to fill in?
I would keep conscription in since it suppress costs of Longships and all other military policies aren't much use for us. Just Natural Philosophy to fill remaining slot?
Ecomomic and wildcard: keep three economic policies that we do have here and add two policies: Thing (quite bunch of our cities (almost) hit housing limit) and Simulateum to boost faith generation.
Need to be used to new colors of civ 6 after patch. Nothing much happened, just growing and deleting some units to save up gold.
The important thing for next turn:
Next turn swap to Merchant Republic, 2 military cards (thanks Alhambra one extra military slot), 3 economic and 2 wild card slots.
What to fill in?
I would keep conscription in since it suppress costs of Longships and all other military policies aren't much use for us. Just Natural Philosophy to fill remaining slot?
Ecomomic and wildcard: keep three economic policies that we do have here and add two policies: Thing (quite bunch of our cities (almost) hit housing limit) and Simulateum to boost faith generation.