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@Kerberos, does this mean that my mission didn't succeed as I didn't see an increase in gold? Or will I know next turn?
T158 (Rome)
Now it is getting mysterious. There is something that must have been eluding us all the time when trying to take Nan Madol. How on earth is it possible that with a simple declaration of war on Lisbon, China's units get teleported out of the city even though China is still its suzerain? This is not only irritating, it's crazy. Well, this is why we play on, isn't it.
Who would have known that you can do that. Rome could have brought its ships close to Nan Madol, declare war and then get the chance to attack. China's units are only blocking potential frigate attacks. Germany will be able to attack with 4 frigates and 2 ironclads. I am not too sure whether Lisbon with its 100/200 defense can withstand that for long. Maybe for the city will hold out another turn, but that should be it. This is no good as Germany can than retreat its fleet come T160 instead of T161. This way, I am not going to catch them even with faster ships.
Of course, what I could do is to start a counter attack to take the city back to liberate it. This will give Rome 3 envoys with the rest at 0. Might be worth a shot.
The remainder of the turn is rather dull as there isn't that much action if compared to the previous turns. I take Midway easily to gain trade route 20.
A new canal city is founded. My tanks move towards the next English city, but need to wait for the battering ram. All tanks can attack the city on T160 and should be able to take it our potentially. Research is heading for flight now, but for this, a few older technologies need researching first. Next turn, mobilization will get the Inspiration from China and should be done in 2-3 turns enabling armies and levee en masse and other changes.
The situation for the navy looks like this. I indicated the route for a ship that is currently located in the middle of the pack. It would reach a point on T161 where it could shoot at the German navy, if it would still be there. There are a few issues here. Germany will be able to upgrade their frigates to battleships once Lisbon has been taken. there is no point to attempt to fight battleships up there. Germany simply needs to stay out of range on T161 and then ship home while our fleet is achieving nothing.
I can only wonder about this issue of getting booted here. How come nobody told me that this is possible?
May 17th, 2018, 03:06
(This post was last modified: May 17th, 2018, 03:13 by Modo.)
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Well, assuming is bad but we all assumed the same thing. It's as puzzling to me at least...Cornflakes, where you at?
Also, I agree with Singaboy's earlier evaluation that losing Lisbon would not be the end of the world and more so if it's a temporary thing. The point is to draw German forces in the open where they can be "handled" better which is what being cautiously bold should be about
May 17th, 2018, 03:28
(This post was last modified: May 17th, 2018, 03:31 by Athmos.)
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The only thing I can think of is that they might have pulled exactly the same trick as we used on Nan Madol : get suzerain-ship just to boot you out, then declare war. There are lots of civics granting many envoys in this stage of the game, and they could have done it. How many envoys did you have in Lisbon ?
Of course they lose all their envoys as soon as they declare, so I'm not sure if you can get any info from the game to see if they indeed pulled a Nan Madol on you. Do you know if they got opera and ballet, or scorched earth, colonialism, nationalism ? Some of these might be out of their ways, but they are all worth 2 envoys and they might have deemed it worth it, specially as Russia and germany, just as you do, don't have to follow the same path on the civic tree. Are all their envoys accounted for ?
BTW, I'm feeling a bit naughty but I'm very happy that the Nan Madol trick I suggested (get suzerainship to boot england's unit out then declare and conquer or raze the city, as loosing the envoys and city states bonuses hurt you a lot less than it hurt your opponent) actually got used, and to such devastating effect. Can't help but feel a little bit proud of my trick there :-).
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Of course, that should be it. I didn't think of it, that it would look like this.
I have got no idea how many envoys they have but anything is possible most likely. One cannot tell what they research, not that I know of. Of course, we can tell they have nationalism or such obvious stuff. Too bad
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won't they raise Lisbon surely?
Aren't you better joining up Romes ships with china's now as those ships in the north can't do you much harm after they raise Lisbon?
could give you an edge in the other sea until they get back.
can you tell if Germany got a tech last turn? if they did it's a Nan madol for sure.
The man in black fled across the desert, and the gunslinger followed.
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(May 17th, 2018, 02:51)Singaboy Wrote: @Kerberos, does this mean that my mission didn't succeed as I didn't see an increase in gold? Or will I know next turn? Very small text there in picture says "mission duration 8 turns"
May 17th, 2018, 08:06
(This post was last modified: May 17th, 2018, 08:08 by Modo.)
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What if in 8 turns their treasury goes to 20 gold or smth like that?
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(May 17th, 2018, 08:06)Modo Wrote: What if in 8 turns their treasury goes to 20 gold or smth like that?
It depends on their per-turn income at the time vs. the per turn income of the target city. From what the people at CFC have figured out/guessed:
- The value of the mission is equal to the gold income of the city multiplied by the number of turns the mission takes. Perversely/paradoxically shortening the length of the mission via promotion or Gain Sources reduces the amount of gold a single mission will grab. The total also changes if the city's per turn income changes.
- If successful it's awarded in a lump sum at the end of the mission
- The target city of a successful mission doesn't generate gold for a number of subsequent turns equal to the length of the mission. Apparently there is also a UI bug and the target city display doesn't accurately reflect the lost income (it still shows its original income).
https://forums.civfanatics.com/threads/h...ks.622690/
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Cool, thank you for that.
May 17th, 2018, 19:19
(This post was last modified: May 17th, 2018, 19:21 by Singaboy.)
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T158 (China)
Through the many messages China receives I can see that Germany did a Nan Madol. Well, credit to Archduke for that maneuver. It will hurt us economically and the idea for Rome's navy to destroy the eastern part of Germany's navy is bust as well. I guess, Rome's navy will pass through the canal cities and attempt to take on England's and Germany's navy there. China better be able to defend their coastal cities. That will be a challenge and interesting to see.
Germany is pulling its navy away from China's entrance to the canal, seeing that we have a tank and a battleship inside, it is most likely a good idea. What they don't know yet, is that we can form armadas and armies now! With mobilization completed, I switch two policies, levee en masse replaces the now obsolete professional army. I take out merchant confederation as the policy is pretty useless now, especially with Lisbon gone, it wouldn't do anything. Machiavellianism seems like a nice item to try out. +50 spy production and double speed for them. I find diplomatic civics mostly underwhelming really.
With levee en masse and the formation of one armada and two armies, income shoots back to 160gpt. I really need it to upgrade my navy in the west. In order to strengthen my coastal city defenses, I form an armada of battleships there.
In the east, Woden's three field cannon corps seems somewhat hapless. Has he checked out of the game or why didn't he move his three corps there? Did he even attack as I didn't even see any such message. He should post in the general thread if he has lost interest and we can stop this game. I think, England and Nubia have come to the conclusion that the game is lost for them. I used two field cannon corps and one tank corp to defeat one more field cannon corp, before adding a lone field cannon to form the first field cannon army there. I used the remaining tank corp to remove the GG for now and then move back to heal. Moving the corp onto the GG hill confirms that Woden doesn't have any additional troops over there. Acre is safe for now.
Of course, Woden is even with Rome in science and might snatch the next GS that adds +4 research to each library. I have monitored this for a while but China doesn't have enough faith to rob Nubia off that GS. A pity. China's faith will let me draft a tank every 8 turns though
This means in 4 turns, I could have another tank.
One armada and two armies result in the important Eureka for combined arms. This means that on T161, I can upgrade ironclads to destroyers (if only I have gold for that). All the gold from Rome and China has been channeled to upgrade Chinese troops in the west and yet, there is still a lot to do.
As for civics, Mass Media is on the way to Fascism. The problem is, that the Inspiration comes from radio. That technology is light years away even for Rome. I guess, I have to swap to other civics before that.
At this point, I have to say, that the game gets more pointless as cities cannot produce anything in a meaningful time frame to keep up with technology and civics. If you don't have the troops from much earlier eras, there is no way to produce a tank, battleships to react to enemy forces. It is either chop or die. I can play China's turns in minutes as there is simply hardly anything happening (besides the actual and looming war). Settlers, builders, districts and especially units are so expensive, cities really need far better boosts to production. If you capital makes 40 hammers, what can it really do? Even though I am playing these last few turns, I have to say, that the game has really put me off Civ 6. There needs to be some proper balance here.
The very fact that food can't be converted into production (only some meager bonus for specialists) etc makes the mid to late game arduous. I think I am close to burnt out with Civ 6
PS: By the way, look at the pathetic legacy bonus I enjoy. I have been in theocracy for eons and what do I get. 3% discount on faith purchases. muahahaha. I think, there is a 0 missing. It should be 30% to have any impact. Nvm, forget it
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