First war theatre with Commodore:
C2 Pike vs C2 Knight 77%: Lose (Not the best start to this.)
C2 Pike vs C1 Knight 79%: Win
C2 Pike vs C1 Knight 79%: Win
C1 Spear vs Knight 30%: Win (But a lucky and very significant win!)
Longbow vs wounded knight 97%: Win
That's the knight stack down. Next is the 25% fortified LB in Bathurst. Fortunately from C2 to C3 is a break point here, from 50% to 67%.
C3 Knight vs 25% fortified LB 67%: Win
Crucially, the next two LBs in Bathurst did not have 25% fortification.
C2 Knight vs 10% fortified LB 67%: Lose
C2 Knight vs 25% Spear 68%: Lose
This combat versus a spear was probably a mistake. I thought it was going to hit the other longbow underneath. I should have sent a knight with shock instead to hit the bow, because we have better ways to clean up a spear (like a shock longbow).
C3 Knight vs 5% LB 73%: Win
Formation Knight vs wounded Spear 87%: Lose! (This one hurt.)
Formation Knight vs wounded LB 99.9%: Win
And one more unit that can attack:
Shock LB vs wounded Spear 99.9%:
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And Bathurst was burnt down! We couldn't have held it even if we wanted to, since every unit was spent. I call this a victory, though perhaps not the end of the saga. It sure beats surrendering and hoping we're taken pity on though. I believe the law of the schoolyard applies in these games, to stand up for yourself a few times until you stopping needing to do that so much.
Also, we're sure fortunate he didn't have Engineering.
Aftermath:
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The follow-up combat itself might be a little bloody. His mace and crossbow can chew up a pike, and then I think spear would be next top defender hopefully. He could kill the LB with a knight but I'm not if he'll want to. The tactics could get dangerous for him and he'd just lose more knights.
Log:
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We were expected to lose an average of slightly less than 3 combats out of these 12, and we actually lost 4. But counting the Carrack win and the value of the spear vs Knight victory I'm calling it a wash.
His next move will be interesting! Putting a new city on this island will be much, much more difficult for him than defending Bathurst was.
Meanwhile, on the other side of town:
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In Suit Up, we're against 9 archers, 5 axes, 8 spears, and a scout. I bombarded down the defenses with low promo cats, then went in for the suicide strikes:
CR2 Cat vs Archer 26%: Withdraw!
CR2 Cat vs Archer 26%: Lose
CR2 Cat vs Archer 26%: Lose
CR2 Cat vs Archer 47%: Lose
CR2 Cat vs Archer 47%: Withdraw
CR1 Cat vs Archer 44%: Lose
CR1 Cat vs Archer 44%: Lose
CR1 Cat vs Archer 68%: Lose
CR1 Cat vs Archer 72%: Withdraw
CR1 Cat vs Archer 76%: Withdraw
CR1 Cat vs Archer 91%: Withdraw
CR1 Cat vs Axe 81%: Withdraw
CR1 Cat vs Axe 81%: Withdraw
What it looked like after this:
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The collateral was getting close to max. So, after all that, we just had mop up, really:
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The loss was at 95%, and a couple of those can always be expected.
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Suit Up came with no infrastructure, unfortunately. But we kept it, obviously.
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8 knights face Retep's final city. Amazingly, lowly protective archers fortified in a hill city behind culture still have a quite reasonable chance to defend against a promoted knight. C3 gets 88%, C2 gets 77%. But this city will fall next turn.
Mindy may not like this offer much:
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I don't want to fight Bacchus right now. At all. Maybe he's Machiavellian enough to take this trade offer as a sign of fear and weakness. We'll see.
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Up to here our line is pretty solid for being in 3 hot wars at once in a large surrounding triangle! But we'll get a large drop when this turn shows up, that's for sure.
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The demos aren't great. However, Bacchus is still in a GA (I think?) and a saving grace is we actually have quite a bit of land now. If we could get a chance to develop it peacefully and work all our tiles, there are a couple of teams we could give a run for their money in the standings.
Whew. This turn was perhaps the climax of the game for us.
C2 Pike vs C2 Knight 77%: Lose (Not the best start to this.)
C2 Pike vs C1 Knight 79%: Win
C2 Pike vs C1 Knight 79%: Win
C1 Spear vs Knight 30%: Win (But a lucky and very significant win!)
Longbow vs wounded knight 97%: Win
That's the knight stack down. Next is the 25% fortified LB in Bathurst. Fortunately from C2 to C3 is a break point here, from 50% to 67%.
C3 Knight vs 25% fortified LB 67%: Win
Crucially, the next two LBs in Bathurst did not have 25% fortification.
C2 Knight vs 10% fortified LB 67%: Lose
C2 Knight vs 25% Spear 68%: Lose
This combat versus a spear was probably a mistake. I thought it was going to hit the other longbow underneath. I should have sent a knight with shock instead to hit the bow, because we have better ways to clean up a spear (like a shock longbow).
C3 Knight vs 5% LB 73%: Win
Formation Knight vs wounded Spear 87%: Lose! (This one hurt.)
Formation Knight vs wounded LB 99.9%: Win
And one more unit that can attack:
Shock LB vs wounded Spear 99.9%:
And Bathurst was burnt down! We couldn't have held it even if we wanted to, since every unit was spent. I call this a victory, though perhaps not the end of the saga. It sure beats surrendering and hoping we're taken pity on though. I believe the law of the schoolyard applies in these games, to stand up for yourself a few times until you stopping needing to do that so much.
Also, we're sure fortunate he didn't have Engineering.
Aftermath:
The follow-up combat itself might be a little bloody. His mace and crossbow can chew up a pike, and then I think spear would be next top defender hopefully. He could kill the LB with a knight but I'm not if he'll want to. The tactics could get dangerous for him and he'd just lose more knights.
Log:
We were expected to lose an average of slightly less than 3 combats out of these 12, and we actually lost 4. But counting the Carrack win and the value of the spear vs Knight victory I'm calling it a wash.
His next move will be interesting! Putting a new city on this island will be much, much more difficult for him than defending Bathurst was.
Meanwhile, on the other side of town:
In Suit Up, we're against 9 archers, 5 axes, 8 spears, and a scout. I bombarded down the defenses with low promo cats, then went in for the suicide strikes:
CR2 Cat vs Archer 26%: Withdraw!
CR2 Cat vs Archer 26%: Lose
CR2 Cat vs Archer 26%: Lose
CR2 Cat vs Archer 47%: Lose
CR2 Cat vs Archer 47%: Withdraw
CR1 Cat vs Archer 44%: Lose
CR1 Cat vs Archer 44%: Lose
CR1 Cat vs Archer 68%: Lose
CR1 Cat vs Archer 72%: Withdraw
CR1 Cat vs Archer 76%: Withdraw
CR1 Cat vs Archer 91%: Withdraw
CR1 Cat vs Axe 81%: Withdraw
CR1 Cat vs Axe 81%: Withdraw
What it looked like after this:
The collateral was getting close to max. So, after all that, we just had mop up, really:
The loss was at 95%, and a couple of those can always be expected.
Suit Up came with no infrastructure, unfortunately. But we kept it, obviously.
8 knights face Retep's final city. Amazingly, lowly protective archers fortified in a hill city behind culture still have a quite reasonable chance to defend against a promoted knight. C3 gets 88%, C2 gets 77%. But this city will fall next turn.
Mindy may not like this offer much:
I don't want to fight Bacchus right now. At all. Maybe he's Machiavellian enough to take this trade offer as a sign of fear and weakness. We'll see.
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Up to here our line is pretty solid for being in 3 hot wars at once in a large surrounding triangle! But we'll get a large drop when this turn shows up, that's for sure.
The demos aren't great. However, Bacchus is still in a GA (I think?) and a saving grace is we actually have quite a bit of land now. If we could get a chance to develop it peacefully and work all our tiles, there are a couple of teams we could give a run for their money in the standings.
Whew. This turn was perhaps the climax of the game for us.