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Intersite Game - Turn Discussion Thread

Turn 60 - 1600BC

New turn, new civs to meet!

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Our hardy spearman has braved the hazards of the jungle and come into contact with We Play Civ. Dyes also spotted, for what that's worth. Here's what we know about this team so far.

* Ragnar (Fin/Agr) of Native Americans (Dog Soldier, Totem Pole, Agriculture/Fishing)

* Two cities, size 7 capital and size 3 second city (T40). They do not have a third city.

* Almost exactly average in terms of beakers discovered. They have 9 techs to our 12 techs.

* Identified pre-game as one of the weakest teams by player skills. Events so far have not disproved this (started warrior first, only 2 cities on T60).

Send them a message and let's get the diplomacy started! Two predictions from me: 1) they will ask for an NAP within the first two messages 2) there will be future discussion about a "borders agreement". lol

I plan to send the spearman northwest next turn onto the plains tile, and then explore the northern jungle region heading west, hoping to find the borders of the German team eventually. Feels more useful than continuing to go east at this point.

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There was no consensus on what to do with our northwest warrior, so I moved him another tile northeast. We found... lots of jungle. Geez, that is a LOT of jungle tiles up there. I could go one more tile northeast and reveal another 5 or 6 tiles, or head back down to Horse Feathers. If I turn around, we will be in the city on T65. Thoughts again? (Seems like we have this discussion every turn.)

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Here is our tile micro for the turn. Adventure One has grown a pop point and picked up another grassland river tile. We also finished Writing tech, allowing the capital to stop building Oracle for failgold purposes and (slowly) start a library. Mansa is still working a Priest specialist for one more turn, and is about to complete our fifth worker at end of turn. Focal Point will grow next turn to size 5, currently working as many cottages as it can. Horse Feathers got a final forest chop to complete a work boat, which will allow it to start working the fish next turn (and give the corn back to the capital temporarily).

The micro plan has us growing 5 pop over the next 3 turns. Cheap granaries OP.

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Here are the Demos after playing our turn. Note that our GNP at 0% science on Mathematics is still well clear of the field, although of course some of that is due to culture. We have reclaimed the Food lead, and that will only keep going up. Not too much change in the other numbers.

No one else is spending EP on us at the moment. We should have German team's graphs in four more turns. (I am still spending all points on them, to get bar graphs ASAP.) I'll try to do an overview post for Turn 60 sometime tomorrow.
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I again express my opinion that we should be moving the warrior back south. What do we gain by uncovering more jungle right now?
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@Sullla - someone pointed out that the 'official' turn thread is missing T58. Can you insert it or is it a matter of cutting and pasting a few turn reports around?
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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No, it's one turn report out of 60 and nothing particularly important happened that turn. I'm not going through the effort of editing a bunch of posts for something that trivial.
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I would prefer the spear to swing east and then south east and finally south. Get more of the border lands to CFC revealed. Also a higher chance to find horses. Currently we have our only two scouting units in the northern jungle. Sub-optimal, I think.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Agree with mh dito That or maybe continue northwards
Furthermore, I consider that forum views should be fluid in width
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I logged in to check some details on the newly uncovered terrain, and noted the following:

1NE and 1NE-1N of Boldly are jungled grass hills
2N of Boldly there is an unjungled grass hill

The area to our northwest seems to be dominated by a large mountain chain.

2NW, 1NW-N, and 2N of our unnamed spear (proposed name: TheStick) are all water
Furthermore, I consider that forum views should be fluid in width
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Spear serves our purposes better by moving west. It would be valuable to defog the entire river which will probably lead into German territory, so we can use it for trade routes.
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(November 1st, 2012, 19:52)SleepingMoogle Wrote: I just noticed that turn 58 wasn't included in the Turn tracking thread. Is it possible to somehow insert it after the fact, or would we need Sulla or a mod to do some creative editing to correct it? Including it would be good for anyone viewing the turn progression later on.
(November 2nd, 2012, 19:58)Ruff_Hi Wrote: @Sullla - someone pointed out that the 'official' turn thread is missing T58. Can you insert it or is it a matter of cutting and pasting a few turn reports around?
(November 2nd, 2012, 22:23)Sullla Wrote: No, it's one turn report out of 60 and nothing particularly important happened that turn. I'm not going through the effort of editing a bunch of posts for something that trivial.

Sorry, SleepingMoogle - seems that you'll just have to live without T58 in the tracking thread.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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(November 3rd, 2012, 17:32)Ruff_Hi Wrote:
(November 1st, 2012, 19:52)SleepingMoogle Wrote: I just noticed that turn 58 wasn't included in the Turn tracking thread. Is it possible to somehow insert it after the fact, or would we need Sulla or a mod to do some creative editing to correct it? Including it would be good for anyone viewing the turn progression later on.
(November 2nd, 2012, 19:58)Ruff_Hi Wrote: @Sullla - someone pointed out that the 'official' turn thread is missing T58. Can you insert it or is it a matter of cutting and pasting a few turn reports around?
(November 2nd, 2012, 22:23)Sullla Wrote: No, it's one turn report out of 60 and nothing particularly important happened that turn. I'm not going through the effort of editing a bunch of posts for something that trivial.

Sorry, SleepingMoogle - seems that you'll just have to live without T58 in the tracking thread.

It wouldn't be that hard to edit the T57 post to have the T58 report at the bottom of it would it?
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