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(January 3rd, 2024, 17:45)Miguelito Wrote: Sybill promoted to C1 and valiantly took a (high odds) fight against a goblin - she's almost wizard ready now!
You're aware of the passive XP gain, right? Each turn, adepts have a (40-XP)/100 chance of gaining 1XP. Mages have a (70-XP)/100 chance. Odds are boosted by 20% for you because of the Arcane trait, so the non-arcane guys have much slower gains and longer exponential tails.
January 3rd, 2024, 18:20
(This post was last modified: January 3rd, 2024, 18:21 by Miguelito.)
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I was aware, but didn't know the odds, and I thought they were lower. Are those numbers with or without Arcane? So the average adept takes [Sum_from_i=0_to_9 (1/(0.4 - i*0.01)) = 28.4 turns] to get to 10 XP? Sounds like speeding it up with combat is worthwhile, as is the cave, certainly. Not even sure if you might say that the first adept was always going to get there in time naturally.
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Sorry, I didn't phrase that very clearly. The odds cited included the arcane trait; they would be (20-XP)/100 and (50-XP)/100 respectively for non-arcane leaders. Speeding with combat can be helpful, but I'm very conservative and generally only go for 99% battles with my adepts, especially ones that have already stacked up some XP.
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just in the right spot, and settlers are expensive. Don't know yet how we dislodge those two guys though. Just warriors? Wait for axes? Fireballs?
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From my experience with barbs archer in cities if you put a worker to do something around there one will step out sometimes. So prepare , so you can take it out outside of cities were is much easier. And just one is way easier to take out.
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Fully fortified archers in a hill city are +75% strength, a pretty tough nut to crack without collateral or disposable units to soften them up.
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Isn't it 100% (25% Hill defence & 25% city def from archer , 25% from Hill and 25% fortification bonus) ?
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Thanks mackoti, that sounds helpful, and since we'll have to mine that gold anyways...
If this works it's just one archer I'm hopeful we can take it out with help of 1-2 warriorpults. Which we need to get somewhere though. In the shot you see me throwing one to lure the bear already...
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So this might be somewhat controversial:
I know, great way to start our neighbourly friendship.
But him snooping around our borders, scouting out territory was going to make everything more complicated. Remembering mackoti, we don't want him to know where we are from. We also want the orc city for ourselves.
The trap was sent last turn already, he saw nothing but the worker and scout, who had caught the C3 polar bear last turn, at the expense of a 0XP warrior and C2 lion, which is not great but overall positive, probably. It is too cool to spend it on a bear cage though, I feel. It'll be valuable here, but given that coldrain is going for recon units it should probably go towards Auror once the east is stable.
We're lacking disposable warriors now. I still went with training yard in Beauxbatons, but that may have been an error. On the other hand Durmstrang can build some once the current adept finishes, but of course it should rather build more adepts.
I sent a ceasfire. We still don't want him to come poking his nose.
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Beware the mobility advantage of elves in heavily forested terrain: despite you having Haste, most of his units are faster than yours when moving through those forests.
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