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[SPOILERS]Acrid Pinot and other Pindicator anagrams

Turn 30

We joined the ranks of the 2-city civs this turn with the founding of No Humble Lie. (Ded-lurkers get first dibs.)

[Image: pbem45v-turn030-nohumblelie.jpg]

What do we name the workers? Anagram something else? We can't exactly anagram technologies; that one has been taken.

Scooter got a tech; it has no soldier points so I think he grabbed Pottery
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Turn 33

Stop me if you've seen this landmass before somewhere...

[Image: pbem45v-turn033-fractals.jpg]

Guessing there aren't many islands after all
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Turn 36

So our warrior continues to explore the north coast. And I'm back to believing there are islands again:

[Image: pbem45v-turn036-land.jpg]

Unfortunately there hasn't been anything that makes me want to change from putting my 3rd city on the hill by the fish. That will block any ports on the northeast - which I don't like being FIN and all - but it's not like we have any food resources in our north anyway.

Worker #2 came out of the capital 2 turns back - he's moved onto the plains forest hill and is doing a chop + mine on that forest. That chop/mine will time with the capital hitting size 4 - and the chop will probably go into a settler, although we haven't ruled out doing a granary and continually whipping settlers after that. I like getting a settler, though, just so we can get that fish tile hooked up and contributing ASAP.

We just finished Pottery last turn and this turn we're putting the slider to 0% for our run on a religion. The gold mine will be hooked up in 3 turns, and with maintenance staying at -1gpt I think we have a good chance to land Polytheism first. GNP scrying shows that neither Rego nor Scooter have Mysticism (we still need to meet Ichabod and Ruff), and I consider them my top competition. Sims and spreadsheets give us an estimate of finishing poly at end of t43. Then we can debate sailing or priesthood or whatever.

Demographics:

[Image: pbem45vdemos-turn036.jpg]

Slipping a bit the last few turns. Rego has a granary in his capital, and he hit size 4 this last turn. Ichabod also hit size 4, but I don't have him with Pottery yet. I penciled him in as teching AH last turn. But when that gold mine finishes, and our capital grows onto that fish tile then we should be looking a lot better in the demo department.
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Horse spot doesn't seem that bad. You can settle 1S of the Horse for decent food and turn it into a fishing resort with some decent Horse production. Financial Coast is decent early on and you have space to cottage cheese it some. If you feel food is more important than the Horse's production, you could settle ON the Horses: You'd have to build a culture maker for the Clams, but your second city will be whipping a Monument for the Plains Cows anyway, so you can simply steal that to build it, then whip out a Work Boat. It gives you slightly faster island access(Galley can reach it in 1t) without founding a city, works the Clams without having to go overseas for the Gold while still being able to settle there if you want, gives you two food resources you can share with cities AND makes your Horses un-pillagable. You basically trade Horses(2/3/1) for Clams(5/0/3), while actually gaining some unshared coastal tiles. You can also still share some cottages from other cities to regrow during whipping cycles.
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Uh, no. We're settling 2E of the horse most likely.
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(November 19th, 2012, 09:11)NobleHelium Wrote: Uh, no. We're settling 2E of the horse most likely.

Ah, didn't see that picked up the Clams. smoke That's what I get for posting in the AM hours!
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By the way, just so we're clear - our horse location is absolutely terrible. What will probably happen is that our northern neighbor will settle 1E of his gold and win cultural control over the clam because we can't settle the horse city that quickly due to the fact that it is abysmal before border pop. Compare that to our gold which doesn't interfere with anyone else's horse. If you think you can do nonmirrored starts, do it better.
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(November 20th, 2012, 00:14)NobleHelium Wrote: By the way, just so we're clear - our horse location is absolutely terrible. What will probably happen is that our northern neighbor will settle 1E of his gold and win cultural control over the clam because we can't settle the horse city that quickly due to the fact that it is abysmal before border pop. Compare that to our gold which doesn't interfere with anyone else's horse. If you think you can do nonmirrored starts, do it better.

You should be able to instantly or near-instant chop a Monument there by swapping one of the forests in it's BFC from your capital to it(Like the grassland hill) and chopping. If I'm reading the BFC right, you should be able to pull in two forests by also taking the one next to the Cows, so assuming you don't use either for it, there you go. After that everything is easily irrigated grassland or cottagable alongside Financial Coast, which is pretty good. It shouldn't be bad to settle it 3th(4th if you count capital) assuming you want Horses, I wager.
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We were chatting about the priority for the horses last night. I'm starting to think it isn't worth the trouble: just settle the copper next and relegate the horses to a trash city on the coast.
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Hey, here's an idea for city #3's name: R U OK
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