OKAY. Fairly involved turn, so you get a pretty involved report to go with it. So let's start with the most fun part. So, I wanted to spare our Impis which I believe to be more valuable than our chariots, so I promoted a healthy chariot to C2 and sent it in:
WIN!!!!
Next I decide to go with a softening blow, as our 0xp but healthy chariot got similar odds to our 3.7/4h C2 chariot, so let's not risk the guy with the promo just yet.
We lose this one, but we damage him down to 2.0/3h. This is enough to tempt us to take a shot with a City Raider Impi:
aaaaaaaaaaaannnndddd
WIN. Cool. So, the bad news is IHOP is screwed. I'm just assuming they will want to raze it, but we're not sure if they can or not. The culture would suggest he can raze it:
But Noble says it's more than that, so maybe he'll be forced to capture? In which case this is an easy recapture. Who knows. The city is not real important until we have IW anyways, so whatever. We did work research here this turn so... hey we get a beaker out of the city at least. So, time to move our 2-movers northward. First, I used our worker scout to check for bad guys in the vicinity:
None, cool. Also, SO MANY FORESTS. I'm happy about this
![thumbsup thumbsup](https://www.realmsbeyond.net/forums/images/smilies/thumbsup.gif)
. We should be able to do something useful with those. I'm still baffled there's no city in this area sharing the crab and chopping forests, but whatever. After moving everything, here's a complete tactical map of the Eastern Theater:
Hopefully that's pretty clear. We've got quite a few promos available to use. Lot of shot-up units, we'll probably want to turn something into a medic whenever we get a chance to pause and heal, but we can't afford that just yet. Ok, Trireme time. So we attacked with the empty galley first:
And we lost this one. That gave us 97.8% odds, but we decided not to screw around - we dropped off the axes first to be extra safe.
We won. Let's raze GA:
So anyways, we're terrified of Triremes sinking units right now. Galleys are disposable, axes are not. So we decided to just drop everything off and advance on CC by land. Besides, we need to get back to pick up our remaining units from the mainland before Commodore kills them. So here's our northwestern stack:
So on T125, we can hit CC with 2 CR axes, CR Impi, and a chariot. The following turn we could hit it with 2 more CR axes (and an archer I guess). No idea what their garrison is, but I imagine it's probably going to be 3ish archers or something. I know the axes are at risk if they have a chariot, but we're not too afraid of that. First, if they had a chariot in CC, they would've moved on IHOP before now. As is, they only did it with the chariot that was in GA. So they probably don't have one in CC. Even if they do and they kill an axe, whatever, we trade an axe for a chariot.
Back on the main continent, we whipped an Impi and micro'd tiles for max overflow:
70/35h on the dot
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
. That'll let us 1T an axe next turn, and force Commodore to wait another turn to take this. Also, we decided to clue him in as best as we can:
Message: If you wait 3 turns, WC will be empty, otherwise you will have to kill units to take it. No idea if he'll get the message. We should be able to evacuate most of our units by running up the coast. It's not like he cares about killing our units, he just wants the city. So I'm not worried.
ALRIGHT. Fun turn. Questions, comments, smart remarks? (Yes Noble, that's your cue)