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[no players] Lurker Thread

So I decided to spoil myself because I really didn't want to play anyway, and I just had to know what was up with Luddicator. I guess I'm pleased to learn that it doesn't seem to be a particularly meanspirited attack. Indeed they've been (quite puzzlingly IMO) planning to attack us for most of the game! Civ doesn't really work like that I think; the only time you can afford to attack someone whose land you can't keep is when you're leading the pack. (That's the only time you get significant competitors who are also behind you enough that your attack can work.)

Anyway I feel a lot better about this situation knowing that, but it still irks me very much -- but let me interject here, I know that in fact they haven't done anything wrong, and it's entirely my fault I'm angry at this, and it was entirely my choice how to react to that anger. OK -- I don't think they're really trying to win anymore. They are trying to go out with a bang. And that doesn't sit well with me at all. My view when playing any serious game (particularly one with a 2+ hour time investment, and yeah this has taken a bit more than that wink) is that we all agreed we'd try to win, and even if you think you can't win you still strive for it and try to better your position, and if you're being crushed you try your best to defend. Their knight attack against us seals their fate 100%, and I think they know that; it ruins them and with no benefit. They are literally planning to sacrifice their entire army again, to raze a city they cannot hold, with an obviously untrustworthy neightbor (who had the most ongoing deals with them of any pair of players in the game, and even asked them for 150 gold which they gave and then backstabbed them a couple turns later) who has incredible military superiority over them. Of course their plan of attacking Mackoti with a bunch of knights is not much better and the suggestion that they'd try to throw the game to us just pisses me off too (though not as much since Mackoti did betray them). If it were me I'd get some good military units unlocked to guard myself (which honestly they should have done sooner) and then consolidate my gains in Fierce's lands and tech up. They aren't really that far behind.

I little bit of their choice can be attributed to an extremely incorrect read of the game situation. Remember how score isn't a good indicator of civ strength? Yeah... we have a high score but if you compare our GNP to Mackoti it's actually a bit lower. And most of our tech lead is economic techs which have already been factored into that! Basically where we have Communism, Mackoti has the GLH, an Academy, and lots of commerce multiplier buildings and cottages. There is one area we are dominating, and that's MFG. And that is due to both transitioning into a workshop economy and owning the Kremlin. And drafting, but the Kremlin makes drafting just be a way to be quick about building stuff, and not much more efficient. Finally while we have a hammer advantage, we're effectively at military tech parity. Our invasion was probably going to get to raze just one city. Mackoti and we have been whipping our civilizations down a lot, allowing Luddicator and Yuri to collect more land than either of us have and gain stuff like the Music artist and Economics Merchant, and they need to play for a longer game. I chatted with Mackoti a bit recently and he put himself at 33% to win with us at 66%. I think that's about right. Or it was correct; with the Luddicator invasion I think that's about to change a lot.

You might wonder how I can agree with Mackoti saying collectively we have 99% chance of winning, while also urging Luddicator to play for the win. Well, (though I do disagree a bit, I think it's more like 57/33) to be honest, I think the collective chance of us or Mackoti winning was already 80% at the start of the game (say, 45% Mackoti 35% us). When you play games with this big a skill gap it inherently gives these sorts of results. (And when you play with no diplo ergo no NAPs it's even less forgiving.) Being relegated to a 5% chance of winning doesn't mean you should go crazy and take 10000-to-1 gambles all game long. It just means that while you will strive for it and try to make moves that you believe are good in the abstract and give your civilization the best relative position you could hope for, you must concede that your opposition is strong and they will probably outplay you this time. And that's OK, it's not about winning, it's about playing, enjoying and learning. The goal is there so you know what to aim for, even if you expect that you will fall short. Without being willing to accept this I never would have joined an RB game.
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About my diplo: I see a few comments that I was too cutthroat and antagonizing. Point taken. smile

I do want to add something though. When being provocative, I wasn't being provocative for the sake of being provocative. I was actually trying to do the other players a favor in AI diplo, by making my attitude visible. E.g.

Yuri: Friendly. We've given them stuff all game long. Offered them things when we saw they might wish for them, like marble after they got Calendar. Asked for $50 when we needed it and when they were using a merchant on us, as a guarantee of his safety. Tried to warn them when we thought Mackoti might attack them and tried to offer them a defensive pact. Had galleons with units ready to gift to them if Mackoti invaded. Intentionally didn't road our border hill with them so they know their iron isn't going to get attacked by us.

Luddicator: Annoyed. They didn't even accept OB with us for most of the game. Have only been hostile. Rejected our attempted defensive pact. Keep asking for stuff for free (like a straight map trade with the civ that has astro).

Mackoti: Furious. Stole our iron. Built our beloved GLH. We fear he's becoming too advanced. Close borders spark tensions. Worst enemy for sure.

Sian: Pleased, later Cautious. Initially refused our request to get off our island but acquiesced when force was shown. Had OB for a while (mostly benefitting him). But hasn't done anything for us, and had two galleys threatening our island city for a long time. So no problem declaring war on him when it's clear he's on the way out. (We weren't going to help him against our friend Yuri.)

Fierce: Who cares. Never even bothered getting his graphs. Basically extra barbarians.

So if you think I was being dumb by making unreasonable requests, you're missing the point, I was trying to establish a basis of trust in future no diplo games, by letting people who are on our bad side know about it. Whether it was dumb to only be pleased or higher with one other civ... yeah, I know my diplo wasn't ideal.
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My comments about the map, though I've already said most of them:

1) You are a brilliant map designer.
2) Looking at all the starts I think we (NS7) had a pretty good one. it had a comparatively nice coastal capital site, and the coastal site was better in general. So a few criticisms I said of the other players for not doing an opening like ours were unfair; they could sure do a similar thing but with a little bit less efficiency than ours.
3) Putting iron directly between players instead of near players' starts does not turn out well; I think between pbem10 and now this let's not ever do that again. People can't fight over stuff when you're only capable of fighting if you already have that stuff.
4) The ocean land was pretty disappointing. It's funny you wanted to reward the first civ to astronomy, because the actual result was you screwed us. That land was not worth the ridiculous investment we paid to get it. Now I think it was fine, but it's just painful for me to think about. wink Ahhhhh the entire new world is ice, it's all ice. The stuff of nightmares.

That's probably all for tonight. smile I'm glad I read through all the threads, it was fun and cheered me up a lot.
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Assorted replies to lurker thread posts.

Gaspar Wrote:[...] this game already reads like PBEM4 to me - NS7s personal sandbox. Hopefully I'm proven wrong - I do love the map.

No way - these water maps are basically impossible to be totally safe on until you have a gigantic advantage. Take pbem19, where we got power as high as all our opponents combined. As long as they have valid avenues of attack, it always hard in civ to face two competent opponents at once. (Have you had twice the military production of those opponents all game?... nope.) This is a major part of why we got Astronomy and Nationalism. Not to capture land but to defend against people scared of our lead. And yes investing so much in these techs cost some of our lead.

Relatedly I think I saw comments that we should have attacked Yuri while he was still quite weak. Or that it was crazy of us to assume he wouldn't attack us. Well realistically, if he attacks us we are probably screwed, because Mackoti's our enemy for sure and can match our military so it would be a 2v1 -> death. And we certainly couldn't afford to early-attack the only player we've got some sort of friendship with.

oledavy Wrote:Mack still holds a serious grudge against Luddite for PB4. If left to his own devices, he would have accepted a NS7 victory, and either sandboxed in peace or gone to war with Luddicator. As it is, their opportunistic war to derail Mack's economy made a mortal enemy, and not prioritizing military techs when fighting a war is about to come back to bite them.

Don't believe his lies. wink Mackoti is trying to win, period. And he's by far the scariest opposition.

Btw "military techs" at that stage was just construction. (Because we didn't have iron.) Which I think you'll agree we eventually got in time.

Ceiliazul Wrote:I'm a noob, when's the last time Seven was in a fight for his core cities? how about Novice?

You're right: never. So I'm sure we could have made better choices. smile

Gaspar Wrote:Seven lost one core-ish city to luddite in PBEM19 IIRC, but to say he was in a fight for it is heavily overstating.

Yes, it would be more fair to say I intentionally under-defended an unnecessary city to get Luddite to break our NAP. smile

Ceiliazul Wrote:Mackoti will open the save and see:
  • peace offer if he pays Nospace 50g
  • They have SciMeth
  • Liberalism is in the bag for them
  • No Space is not in slavery or nationalism!

...oh, and he just got Astronomy. Why should he sign peace?

NoSpace is still playing like Mack is AI. I expect a counteroffer for something like a small city and all NoSpace's gold.

This is a misinterpretation of what our war with Mackoti was doing. It was a complete stalemate, so we were tying down each others' troops and nothing more. Since Mackoti had the more powerful army, counterintuitively it was he who wanted peace more. (There was more he could accomplish with his army.) But since it was a stalemate the war was not significantly negative-sum and therefore it was quite difficult to come to a peace agreement. Once he got galleons though things suddenly got a lot scarier for us. Unlike us, he actually had good troops to put on those galleons. Therefore the war was suddenly quite negative-sum and we quickly found an agreeable treaty.

Signing peace was incredibly advantageous for him. As you saw he immediately gained four cities, and that's because he made an almost foolishly generous peace offer.

Gaspar Wrote:The issue, and this comes up frequently for Seven, is one of tone. He can't seem to resist coming off as a complete ass when these issues crop up because he is so vehement in his head that he is right. Even if that's correct, you're not going to sell that to anyone else by taking a holier-than-thou tone. You act aggressively, you're going to find people get defensive - its the natural order of things. That's not conducive to finding solutions in a democracy, which a PBEM rules situation is. Might actually do better to have novice be the one to have these conversations, he's much better at empathy.
smoke

Gaspar Wrote:As pointed out by others the defensible part of the issue is that no7 were taking advantage of the vagaries of how a sequential turns multi-player game handles in-game diplomacy by making the wardec in the first place. That they then turn around and get screwed by it could be argued to turnabout being fair play.

Whoa, what? You mean that because we attacked Luddicator second we took advantage?? We'd rather have attacked him first... the fact that Mackoti got first crack at a turn with a peace treaty is a disadvantage of us proposing peace which we had to work around. But I don't think it's a problem. It's just a fact that in sequential turns they have to be in some order or other.


Quote:More interestingly to me, I think Seven's diplo shenanigans this whole game have sold me that I'd just rather have a true CTON, not this silly AI diplo nonsense. As much as I've grown to loathe real human diplo between players the idea of having 97 trade screens pop up on my turn where I have to whip out my Rosetta Stone to try and figure out what someone is trying to tell me is worse even than a Lord Parkin special condescending diplo novella.

Always War/Always Peace for the win. smile

Hehehe. smile Though of course even with AW you can have some level of negotiation and positive-sum player interaction.

Ceiliazul Wrote:So NS7 finally cashed in Lib... but still none of their rivals was even close! I like their choice, but its scary to think they could have probably snagged Assembly Line with it if they wanted!

Very unlikely. You know that stereotypical limp to Currency? We limped to Communism. Remember that outside of caste system we were losing gold at 0%... lol We may have had a tech lead but we sure didn't have the economy to extend it any farther, without iinvesting in something first (like a tech that gives very strong economic benefits).
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Lollerskates.

Mackoti just told me on chat about seeing that Luddicator moved his army into Cannon range and that he's obviously not going to follow into that deathtrap. Maybe I'm totally misreading the situation but my thought was:

If they move all 80 units in, we are simply screwed; they can fork Gany and Titan the following turn and we can't protect both Capital/Kremlin and Pyramids/Heroic Epic.
If only Luddicator moves in, we wipe his entire army and importantly don't get counterwiped. And it's back to a fairly evenly competitive game again (er, you know, with two contenders).

I hope he wasn't just teasing me. smile
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SevenSpirits Wrote:If they move all 80 units in, we are simply screwed; they can fork Gany and Titan the following turn

I don't think they can; there's a forest in the way. That's probably why they wanted to be 1E of their current position.
If you know what I mean.
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zakalwe Wrote:I don't think they can; there's a forest in the way. That's probably why they wanted to be 1E of their current position.

Good point. So Mackoti screwed up a bit last turn then I'd say, which bodes well for this turn. smile The guy is a terror but definitely makes mistakes. Like me he's missing practice against really good opponents.
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My gut feeling is that Mackoti has it right. Cannons are just killers here and because of the forest already mentioned they even can't fork Ganymede+Titan next turn that was pretty much their only viable option to gain something worthwhile from this assault. Mackoti just wasn't in the same wavelegth with Luddicator. I imagine that in 2 turns you've accumulated enough to bring that stack down. You've essentially won this and now you get couple of free GGs. Great show from your team.
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plako Wrote:My gut feeling is that Mackoti has it right. Cannons are just killers here and because of the forest already mentioned they even can't fork Ganymede+Titan next turn that was pretty much their only viable option to gain something worthwhile from this assault. Mackoti just wasn't in the same wavelegth with Luddicator. I imagine that in 2 turns you've accumulated enough to bring that stack down. You've essentially won this and now you get couple of free GGs. Great show from your team.

Well it sure looks like a massive victory if Mackoti doesn't join in as we were incredibly well prepared for a single player's assault, emergency forts, workers, and everything. But I don't think 10 cannons vs 80 units is anywhere near enough that we could afford to attack the combined stack. Remember they'd also have almost 2 units for every non-siege one of ours.

I guess we really dodged a bullet by how I played the previous turn. I moved our fleet only one space, which fully threatened 3 cities with frigate bombardment + assault or landing of troops on a hill behind a river next to the mausoleum city while still guarding the galleons, and this forced Mackoti to split off knights to defend all of them heavily which meant Luddicator didn't get the staging tile they wanted. But at the same time I left our units close enough to home that they could be recalled! Woot!

I forgot that Mackoti is so cautious.

P.S. We almost chopped that forest to speed up the Kremlin. yikes
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yuris125 Wrote:Luddicator declared on NS7. Do we want to join the dogpile? Sian war should end in 5-10 turns, and I think we're going to have a significant leftover force

Oh Snap yikes
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