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Epic Two - Eastern Gem Dealers - Info Thread

Continuing the island debate - how about a mountain tile all by itself for a island? It will be inside some of the players cultural borders.
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I think I'll register for this, my first epic ( and third monarch) game ever. Sorry I'm late lol

But first, there some things I'd like to clarify which have nothing to do with mountains or islands.

Consider the hypothetical situation: I am selling gems to Customer A and Customer B. Customer A demands I cancel all deals with Customer B. Under what conditions can / must / mustn't I comply.

1) Can / should I comply if there is another available customer to whom I can sell gems? (I assume so...)
2) If there is no other customer, may I comply until costomer B is willing to talk to me again? In other words, does selling my gems take precedence over diplomatic considerations? The wording "if a customer is available and willing to buy or trade" doesn't seem to preclude cancelling a deal for diplomatic considerations, provided I sell them at the very first available opportunity. I can see an argument for either case, since customer relations are at risk either way.
(I'd argue that I may cancel such a deal, pr

I can't see that we've resolved the issues around what constitutes a "profit"? Strategic resources, e.g. ivory, don't go at one for one prices. Trading away gems and another resource may constitute a profit, unless the gems are my last source, in when case the result is a net loss for me (or, at least, not a profit).
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Well the highest priority is always selling gems, maybe you could make a judgement call, that you wont acquire new gems sources before the victim has calmed down.
I think the spirit of it though is that you should try to cultivate good relations with ALL of your customers. There is no advantage to being ultra friendly with any one civ, it's not as if they give you a better deal or anything.

The way I understand the rules is that it's more important to sell gems than to make a profit by selling gems (pretend the gems are worthless to the traders themselves), so something like Ivory for Gems+Something is okay. Ivory is more valuable than a standard lux so using the "you must sell your gems" rule it is a profitable deal.
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But ivory is no more valuable than a standard luxury if you don't have Construction yet or don't intend to build elephants, so trading gold+gems for ivory if you have only one source of each does not constitute a profit since you lose 1 happiness and gain nothing. In other trades that would normally be considered bad such as last gems for gpt you gain a tangible benefit (the gpt.)

I don't think anyone should be penalised for either doing or not doing a gems+gold for ivory trade because the rules didn't account for that case and it's easy to interpret either way.
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uberfish Wrote:I don't think anyone should be penalised for either doing or not doing a gems+gold for ivory trade because the rules didn't account for that case and it's easy to interpret either way.

Easy to interpret either way? I don't think so. Possible to misinterpret, perhaps, but only if you apply a different definition of profit than the simple one intended.

A profit (for this purpose) is getting something, anything in return for your Gems. I made that as clear as I could.

Gems+Gold for Ivory would be profit. So would Gems+Gold-Per-Turn for Ivory.


- Sirian
Fortune favors the bold.
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Sea-Ice (underlying tile is Ocean) is not land. Ignore all Sea Ice.

Land-Ice (underlying tile is flatland, hill, or peak) is land.

A single land mass includes all plots you could reach by walking a unit around without using a boat. (Ignore peaks for this purpose).

Any island with all its plots within your borders can be counted.


- Sirian
Fortune favors the bold.
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Sirian Wrote:Possible to misinterpret, perhaps, but only if you apply a different definition of profit than the simple one intended.

- Sirian

lol

I've never viewed the word "profit" in any context other than one of material gain, and would quickly argue that my last gems + my only gold for ivory = -2 happy faces + 1 happy face is a net loss of 1 happy face. Or gems + 10 gpt for ivory a net loss of 10gpt.

But I imagine that the rule "You must sell all your gems provided it is for material gain" wouldn't be a very harsh variant rule. Why sell / trade your gems otherwise?

Maybe more like "sell your gems at all costs"!!

So, in the context of this game as a variant, I'm probably being unnecessarily dense in the interpretation of the word "profit". smile

Er, would it be against the spirit of this variant to deliberately avoid settling gem islands, so as to have less gems to "pay people to take"? lol I guess so.
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Quote:Er, would it be against the spirit of this variant to deliberately avoid settling gem islands, so as to have less gems to "pay people to take"? I guess so.
You'd definitely lose potential score by doing this and thus I don't see how it couldn't be against the spirit of the challenge.
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What about the situation when U trade something (clam, fish, gold, ...) with the opponent and he/she has nothing more to pay for gems??

(Lets pressume that the gems appeard later, and U were trading other resources before.)

BTW: I used worldbuilder at the games end to count islands - i hope it was not forbidden.

BTW2: finished (my 2nd monarch game smoke )
Every beautiful woman should have a twin sister.
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Finished.
Btw. What about the following hypothetical situation. Someone else is SecGen of the UN and Environmentalism is put forward for vote. Obviously the Indian traders will vote against it. But say the majority of the world civs finds it a good idea? Is the Epic lost? huh lol
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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