Apolyton performed a 1-pop whip in Malatya (to 75H from 38, so a building). They also settled their seventeenth city, Antalya. Obviously, we need to step up our own pace of getting cities.
As Sullla noted, the Germans only received 10 score, so no Feudalism. In other news, generalissimo Franco is still dead.
Furthermore, I consider that forum views should be fluid in width
(June 10th, 2013, 19:52)NobleHelium Wrote: kjn said a GG died. I wanted to know who owned the GG.
Is that what he said? I wasn't sure how to interpret that. (Also, is Franco really a Great General? Jeez, not who I would pick.)
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(June 10th, 2013, 20:02)NobleHelium Wrote: That's my interpretation, yeah. I don't know if Franco is a GG name or not.
I just realized that Bigger might have been making a joke on the Spanish team.
well thats even funnier, but I was referring to the actual man, who was in fact a general for nationalism (fascist) spain during the Spanish revolution: http://en.wikipedia.org/wiki/Francisco_Franco
Please don't go. The drones need you. They look up to you.
Anyway, the Germans continue to whip, doing another one 1-pop, one 2-pop, and one 3-pop whip (up to 11 whipped pop this turn so far).
The hammer yields are a little strange, though:
Wipperfürth (now Helm's Klamm) was whipped from 12 to 72 hammers. Since the city is new and was only size 2 on T150 I guess it's a 1-pop whip for an expansive terrace.
Westheim was whipped from 2 to 72 hammers. Pretty clearly a 2-pop whip there.
The interesting case is Warendorf, which I believe got a dry 3-pop whip. However, the APTmod espionage screen reports 60H invested, which hardly fits with a dry 3-pop whip - shouldn't that give 45 hammers?
Furthermore, I consider that forum views should be fluid in width