We also had a bit of a chat on our next tech path. As you can see, we will have Gunpowder in 2t. We have about 3.5 more turns of Great Merchant gold.
The techs in question were Civil Service, Banking, or Divine Right. We figured that merchant gold was good for maybe 1 of those techs before running out.
In the end, we went with a plan of Banking next. CS is good, but our capital is not a great Bureaucracy capital, maces are already (sort of) obsolete, and while the farm chaining would get us some food, it wasn't as much of a benefit as Banking. 2 banks, in Celebrity Jeopardy (shrine city) and Church Lady (Nat Epic merchant farm) will net us about 50gpt between the 2 of them.
We're due another Great Merchant in about 9t, so that should let us pick up some more tech. Our current breakeven is about 100bpt (), so hopefully with some courthouses, grocers and banks we should be able to raise that up quite a bit. Not to mention our new fancy Academy in Matt Foley.
After Banking we will probably head to Civil Service. The reasoning for Divine Right is a) Spiral Minaret to go with our Apostolic Palace, and b) it's another path to Nationalism, which we could possibly acquire with Gunpowder. Philosophy doesn't actually get us anything until we want to head to Liberalism / Communism, and although it's a few beakers less than DR, the Spiral Minaret would be useful.
We're actually feeling fairly optimistic about this game right now (cue crashing omen of doom). With Yuri's defense being somewhat.... "lacking", I think it's certainly possible that we could assimilate his entire empire (at least the mainland parts?) with the troops that we have now plus trickles of reinforcements.
I did joke that another reason for teching Divine Right was c) building Versailles in Commodore's lands , but there's a lot of reasons why attacking Commodore right now doesn't seem like a good idea. 1) After his early attack, he has been a good friend to us. 2) His land sucks. 3) He has proven that unlike some people, he actually knows what he's doing in warfare. 4) Did I mention his land sucks? 5) We'd be attacking at roughly tech parity. 6) His land really, really sucks. So I think a plan there would be more along the lines of tech up to Rifles or maybe Curs / Cavs and attack then, should we want to. Our time is probably better spent preparing for the eventual Krill boot-stomp however....
The techs in question were Civil Service, Banking, or Divine Right. We figured that merchant gold was good for maybe 1 of those techs before running out.
In the end, we went with a plan of Banking next. CS is good, but our capital is not a great Bureaucracy capital, maces are already (sort of) obsolete, and while the farm chaining would get us some food, it wasn't as much of a benefit as Banking. 2 banks, in Celebrity Jeopardy (shrine city) and Church Lady (Nat Epic merchant farm) will net us about 50gpt between the 2 of them.
We're due another Great Merchant in about 9t, so that should let us pick up some more tech. Our current breakeven is about 100bpt (), so hopefully with some courthouses, grocers and banks we should be able to raise that up quite a bit. Not to mention our new fancy Academy in Matt Foley.
After Banking we will probably head to Civil Service. The reasoning for Divine Right is a) Spiral Minaret to go with our Apostolic Palace, and b) it's another path to Nationalism, which we could possibly acquire with Gunpowder. Philosophy doesn't actually get us anything until we want to head to Liberalism / Communism, and although it's a few beakers less than DR, the Spiral Minaret would be useful.
We're actually feeling fairly optimistic about this game right now (cue crashing omen of doom). With Yuri's defense being somewhat.... "lacking", I think it's certainly possible that we could assimilate his entire empire (at least the mainland parts?) with the troops that we have now plus trickles of reinforcements.
I did joke that another reason for teching Divine Right was c) building Versailles in Commodore's lands , but there's a lot of reasons why attacking Commodore right now doesn't seem like a good idea. 1) After his early attack, he has been a good friend to us. 2) His land sucks. 3) He has proven that unlike some people, he actually knows what he's doing in warfare. 4) Did I mention his land sucks? 5) We'd be attacking at roughly tech parity. 6) His land really, really sucks. So I think a plan there would be more along the lines of tech up to Rifles or maybe Curs / Cavs and attack then, should we want to. Our time is probably better spent preparing for the eventual Krill boot-stomp however....