October 26th, 2021, 23:54
(This post was last modified: October 26th, 2021, 23:56 by Rusten.)
Posts: 1,996
Threads: 4
Joined: Aug 2009
Excellent! On my phone right now so I don't have a great overview, but you seem to be in the (aggressive) zone. Good call not taking the worker.
If we fail to eliminate him/capture the capital a different neighbour will gain more. If we take that city (and he can't even whip it?) then we are in a great spot.
Just to clarify, he's still not in slavery?
October 27th, 2021, 09:54
Posts: 2,993
Threads: 25
Joined: Jun 2012
(October 26th, 2021, 23:54)Rusten Wrote: Just to clarify, he's still not in slavery?
Correct, but he was able to complete a warrior.
He didn't finish Archery, and it looks like he's not working max hammers, so I don't expect another warrior any time soon, but we still have a 7% chance to lose our fight. That happens all the time. I chose to take Combat 1 over City Raider because I was looking forward to our 5XP promo, but if we lose, I will feel ashamed.
We spotted our first barb warrior:
The Flit's warrior is moving to intercept, and we'll get another from The Bazaar. The Bazaar is working a plains forest to finish the worker in one turn, but then it'll go back to food tiles on a Worker. Two warriors should be enough to beat one barb.
There is no way to peace. Peace is the way.
October 27th, 2021, 21:47
Posts: 2,993
Threads: 25
Joined: Jun 2012
Here's the situation as it stood at the start of the turn.
Bing's worker did not make it to a safe tile in time, and his capital grew to size 5.
Remember what I said about 7% odds...
We did it! Look at all that capture gold!
Obviously, we burned it. It was way too far a way and was going to sink our whole economy.
There is no way to peace. Peace is the way.
October 27th, 2021, 21:50
Posts: 2,961
Threads: 16
Joined: Apr 2020
Must feel great to be Creative right now.
October 27th, 2021, 21:51
(This post was last modified: October 27th, 2021, 21:52 by naufragar.)
Posts: 2,993
Threads: 25
Joined: Jun 2012
I'm just kidding.
Kept the city; renamed it Shuttered Palace (minus one "e" because of the character limit). Weird little lakes all around, and it's going to take us 5 tiles to get the best resources. It's very nice to be Creative. Edit: Crosspost with Amica! Yup! Like a comfy blanket.
The barb warrior in the north disappeared, so our units went about their day.
The Bazaar will produce a worker in four turns. We're sped up by the sheep pasture. Basically all of our workers finish their tasks next turn. I'll be honest. I'm like a dog chasing cars who has finally caught one. Not totally sure what to do. Off the top of my head? Workers, roads, units for finding the neighbors and zone defense, and more cities but economically. Even with the cash infusion, I still think the play is Pottery->Masonry. But it's late here and I'm tired.
There is no way to peace. Peace is the way.
October 27th, 2021, 21:56
Posts: 1,996
Threads: 4
Joined: Aug 2009
Congrats!
I'll have some time to log in and look in a few hours, I'm up early today. I'll put some notes in the thread.
October 27th, 2021, 21:58
Posts: 2,993
Threads: 25
Joined: Jun 2012
(October 27th, 2021, 21:56)Rusten Wrote: I'll have some time to log in and look in a few hours, I'm up early today. I'll put some notes in the thread.
Thanks! Additional thread spam before I sleep: even with 2 axes, we're only 3rd in power. Someone has 47k to our 37...
There is no way to peace. Peace is the way.
October 28th, 2021, 00:40
Posts: 1,996
Threads: 4
Joined: Aug 2009
Tarkeel/civac also eliminated someone this turn.
Maybe time to admit you cramped the map a bit too much, Commodore? I know you relish ancient/classical warfare and hate turtlefests, but there is a limit. If we had settled in place this game we would've been 9 (!) tiles away from Bing. That's ridiculous, especially with the distance not even being diagonal.
October 28th, 2021, 01:24
Posts: 1,996
Threads: 4
Joined: Aug 2009
I'm tempted to switch the worker to a settler. We have 4 workers for 4 cities already, and the one we just captured already has its tiles improved. Meanwhile there are 6F tiles to claim. We don't need to lay down cottages yet -- getting granaries is more important. But maybe we can chop a forest after improving the sheep and 1-pop the worker before it completes. The overflow+chop should be able to 1-turn the granary on size 3, but I didn't calc it. That's a good reason to keep the worker build going so I'll leave it. Then we can whip a settler after (while growing on unit).
Might be good to resettle Bing's city next, even if it doesn't claim a new food resource. Mainly because it requires fewer worker turns with the already improved copper, SP doesn't need all the food, and because we really need the ivory for happiness. We'll be growing really fast when the granaries are in.
October 28th, 2021, 07:21
Posts: 2,993
Threads: 25
Joined: Jun 2012
(October 28th, 2021, 00:40)Rusten Wrote: Tarkeel/civac also eliminated someone this turn.
Tarkeel and Civac were already our toughest competition. Now instead of a blow out, our early conquest just keeps us even.
Sorry, Bing/Fabled. In my and Superdeath's first game, we weren't even attacked until something like t100.
Here's our South:
I've moved Veilgarden's warrior to start scouting that 6F corn. I need to show the north as well to talk about settler plans.
(The barb warrior has returned just off-screen to the north. I think the worldwide city count is high enough that he could enter our borders.)
The capital's worker finishes before Pottery, so we can't whip into a granary, but we can pretty easily double-whip and grow back on the sheep and corn. How would you feel about getting the settler out of Veilgarden in the south? Next turn, we can have two workers start to improve the cow and afterwards chop two forests. I think this gets us something like a 5 turn settler, plus it's closer to Bing's former city, so quicker to found and quicker for workers to get to the Ivory.
We're at 30% breakeven, which will likely get worse once SP is out of revolt. I'd like to get cities hooked up with roads for the trade plus defense. Vanrober is roughly at our power, although I'm pretty sure he's the one who teched Archery.
There is no way to peace. Peace is the way.
|