Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
New Pitboss - Greens (new player / newish)

Regarding the number of tiles per player, I don't know.

Regarding the number of workable tiles per player, I don't know and I'm not counting the number of peaks on the map.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Not suggesting that you do this, but for future reference:

(June 17th, 2023, 17:05)Krill Wrote: Regarding the number of tiles per player, I don't know.

In a game with score, you can just hover on the score to have the game tell you how many land tiles the map has.

(June 17th, 2023, 17:05)Krill Wrote: Regarding the number of workable tiles per player, I don't know and I'm not counting the number of peaks on the map.

The easiest way is to open the worldbuilder file in something like Notepad++ and search for PEAK and then use count.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

(June 18th, 2023, 01:47)Tarkeel Wrote: The easiest way is to open the worldbuilder file in something like Notepad++ and search for PEAK and then use count.

Yup.  Specifically, I believe the code the WBSave files use to indicate a peak is "PlotType=0" (hills are PlotType=1, flatlands PlotType=2, water PlotType=3, so even without score, you can [EDIT: start with the "num plots written=" number] from the worldbuilder file, subtract the "PlotType=3" count, and divide by the number of players to get total land tiles per player...) so searching for that should give you an exact count.  (And like Tarkeel, I'm not actually suggesting you do this; just pointing it out in case it helps future mapmakers figure stuff out.)
Reply

Game is up, but issues with my left elbow made it hard to type on a keyboard. (3-6 weeks)
Hope you could organize it from here on smile

https://civ.zulan.net/pbspy/game/145/
Reply

(June 18th, 2023, 04:22)Ramkhamhaeng Wrote: Game is up, but issues with my left elbow made it hard to type on a keyboard. (3-6 weeks)
Hope you could organize it from here on smile

https://civ.zulan.net/pbspy/game/145/

Ouch, that sounds inconvenient. Hope you have a speedy recovery Ramk, and thanks for all the work as usual!
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

   

I thought we play with 1 city per deal as city trading ?
The rest should be okay.
Reply

Yes, no city trading should be off.

E: PM'ed Ramk.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

I was able to login and confirm the techs are good. Settings seem good to me apart from the city trading thing.
Reply

ok, i will change it.your spreadsheet contained it
Reply

Is there something we are supposed to do to subscribe to the PBSPY page or something? (Sorry, complete green here).
Reply



Forum Jump: