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Kuro's Bizarre Adventure (Kuro spoiler thread)

I think I have a habit of chasing off people with Japanese-sounding handles that start with "K."
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T62 - On The Plan, Or Formulating It

The game is at a point where the mid-game is nigh if it isn't already ringing the doorbell. Time to get a plan.



Currently, we are on six cities with two more decent near-term expansion sites: The Sheep/Clam site to the west near HAK and the AGRI-buffed dry rice island to the South. Despite being Demos-9th in population, we are #1 in CY and competitive in MFG. GNP is heavily diluted from culture (16 = palace 8, holy city 5, two spreads 2, monument 1). With six cities, maintenance is not insignificant.




Time to leverage the CY advantage into even more cities and infrastructure. Temples, libraries, and lighthouses will be part of aggressive whipping for more economic growth. I am considering an early monarchy to take advantage of the food surplus to grow taller earlier.




Capital, the current production powerhouse. 2-pop whipped this turn with a chop next turn to finish its granary. I am only loathe to whip this city because it has good tiles to work. This city is a candidate for the next settler build, but I'd like to get a galley here to go to the rice island.




The Hindu Holy City. It's 21 food accounts for 30% of my 69 CY. It will grow from 3 to 4 to 5 in two turns and to 6 after next turn if I've calculated right. This city will be whipped repeatedly. I had mentioned wanting to have a temple here, but this is probably the best place to generate another settler. With maintenance issues already, further expansion may just leave me in a hole.




DBM is a hybrid city which will grow onto its FP cottage. The granary will also have a chop into it next turn and will finish in a few turns. This city can also be a settler pump or specialist farm. A lighthouse and then a library for here.




Horse city. The hammer city for the time being in the west; 11 base hammers with the PH and the horse. Plenty of forests to chop. Axes/warriors with FWs intertwined. Could also be the home of the future settler for the Sheep/Clam spot or a galley. Once the borders expand, it will have some riverside tiles that will need to be chopped and cottaged.




Gold City. Working the gold is superior to growing on the FP. This city will take another 10 turns to get really up to speed working clam, farmed-FP, and the gold.




Newest city. A springboard to the north, lighthouse will be key to get some positive food and commerce tiles worked.




Oracle has yet to fall, probably a consequence of the increased early mysticism tech costs. I am not too interested in oracle as I don't have anything that would be so great to pursue, perhaps monarchy, but that seems like an awful lot of trouble just for that. HAK has stonehenge, which I didn't see last night.

There are also some huge cities here whose numbers are driving the high demo pop count. I have a total of 16 pop (4+4+2+2+1+1) with rapid growth in a few food heavy cities, and soon-to-be 3 granaries in my biggest cities.

Writing is the next tech to enable some library whips. I will save gold until I get some libraries down.

Short-term goal in the next 10 turns is to get a settler on that rice island. The city won't be great, but will be worth +8 (or +9 if the sheep/clam is also settled) in trade routes alone. The dry rice is 5 food, which is palatable compared to the non-AGRI version.




Longer term, I'd like to try and grab this marble spot to open up a shot at MoM.




There is also this ivory spot here (partially obscured by top overlay), but needs more explorin' for a proper evaluation. Barb also incoming. This little isthmus is frustrating. This is not the sheep/clams site I had mentioned before, but is a tertiary option. I already have a far flung spot in the gold to the east and an outcropping into the unknown in the newest fish city just north of the capital; I don't think settling a relatively distant city to the southeast would be prudent with the skeleton-crewed armed forces. The fish city would be on the PH.

This ignores the potential Moai site on the southern tip below the horse city. It needs culture to work either seafood resource.

In any case, short-term goal is to get a temple/library in HinduHolyLand, a settler for the western clams/sheep, and a galley + settler to the rice island. This should be able to be done within the next 10-15 turns.
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T65

Temple is up. City should lose one whip anger by the time it regrows to 6. Stagnate on Settlers. GP due in 34 turns. shakehead Have only managed the two free spreads so far.




Kept on the axe because I spotted what appears to be Gawdzak's borders to the east.




He is Boudica (CHM/AGRI) of Rome (Praetorian/Forum). He is currently top score; what with CHM happy bonuses, he could have a mess of population. He has access to 7str Praets which are not as bad as BTS AGG praets, but still quite scary. I've never played with him before, so not sure what to expect. I probably should do an opponent analysis post at some point, but, unsurprisingly, I'm easily in the lower half skill-wise among the players in this game.

I've been checking the culture overlay every turn and hadn't seen it until this turn. He just settled a city this turn, he was playing while I played, but it could also be a border pop. I have just the one warrior over here, so I need to get a unit with more than a big club here. Decided against moving the warrior forward to meet him, don't want him to scope me out just yet. Very glad that the forward city ended up on a hill.




I've microed DBM to build its granary this turn in order for it to fill next turn on its growth to size 4. Three cities grow next turn which will improve the relative CY and MFG yields. GNP is heavily inflated by bonuses on writing.




Need some more damn cities.
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Long overdue Hindu spread comes in here. Netted Clams will be worked next turn.




This city is officially on Oracle Watch. Without math, unfortunately, I fear any attempt will fall flat on its face. The five forests which are nearly primed I think are a better investment for MoM or settlers or the granary there. Perhaps the high early cost for mysticism has prolonged this. I doubt that HAK would also attempt to land the Oracle. The Judaism founder is the only other person with a pre-req on Priesthood, possibly. Once the horse gets improved and if it hasn't fallen, I can put 12 base hammers into it per turn, which would prompt me to go for it, even if I get something like Monarchy.







More pre-astro connections here.




These four cities are 9% of world pop, if I understand this correctly.

Grew onto a number of cottages this turn, working one hamlet and three cottages in total. There are some serious hammer fiends out there:

No Cottage all Hammers:



All Cottage less Hammers:



Settler production lagging.
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This could be disastrous.




Greenin' it up for sure, not expecting a galley. He has yet to play. He can see that my city is empty. I would expect that its loaded and I'm boned, except for the faint hope on the fact that his OB offer greeted me when I logged in.




I didn't accept at first without looking, but this gives me enough on which to pray that he's just looking to sail through the canal. I have enough hammers invested to whip the axe next turn.




It's unsurprising that Gawdzak leads in pop what with AGRI bonuses to food and the buffed CHM happiness. Seven cities, too. I'm not happy to have him as a neighbor, what with his growth so far, but its probably better than Seven or Mack.
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Crisis averted!




He accepted OBs and I am giving away 2 gpt. I'm happy with that arrangement for the knowledge that the city is safe.

Annoyingly, my screenshot didn't take, but I met slowcheetah to the south with the workboat. He is Napoleon (Org/Chm) of the Vikings (Berserker/Trading Post). He is very close to the southern marble I eyed.

5-turn settler time. I like looking at this city.




Galley to finish next turn in the capital, then can start a settler with aid of a chop.

Demos and globals look good (ignore GNP twirl).






The troubling part of this is, I don't really know how the hell I'm goign to increase my GNP. With so much food, I don't think I could ever get out of slavery. I don't have much grassland for cottaging. I need some libraries fast. Math is seven turns at 100%. rant
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T72 - Quite a bit slow.

3 Settlers completing in over the next 3 turns. One is destined for the rice island, but I'm wary since I'll be settling an island city in the direction of the Vikings.




Northern area is also a peninsula. It's unfortunate that the Gold city invalidates the southern plains hill, the only other tile that can work that fish. I have to settle the plains forest 2S of the crab in order to work that fish. That leaves a filler city on the west coast 2s of the whales.




Other scouting revealed Gawdzak's city which turns out to be a 1-tile island.




I'll be able to unfog a sea route with the warrior next turn. Might be an imperative area to reach depending on if there is seafood.

The gold city got a spread of Hindu and is growing nicely. The farm will be finished by the time it grows to 4 for a whip into the granary and a quick regrow.




So you may see Masonry in all these shots, what gives Wetbandit? Another bout of indecisiveness?

Over-Hyped Oracle Plan




17 hammers into the Oracle on T71, 11 each turn. This will leave 39+11 on T73. Provided that it hasn't fallen on T73, I have 5 FWs ready to chop the five forests for 100 hammers. If that works, I'll take Monarchy and wait for Monotheism for a double revolt into HR and OR.


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Well, that was fun for a moment, looks like Parkin won it according to score. The two forests went into a settler and I'll have 4 settlers in the next 2 turns.
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With agri as a trait, I don't think you should only consider grassland as suitable for cottages. As long as you can continue to grow when needed, swapping the plains tiles for whatever else you may have on hand, plains cottages are good enough. That's the only way I see to generate commerce before Currency here. Also, the overseas route may help your GNP situation if you don't already have open borders elsewhere.

I'm not sure what is happening elsewhere so this is just my general thought on how to leverage agricultural for commerce before wealth builds are an option.
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I definitely agree, Boldly. I've got a few plains that need cottages. I had hoped to respond with some pictures, but with the turn delay over the weekend, I didn't log in to grab them. For a larger point though, I am concerned about my lack of flatland tiles in general.
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