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It works with city-states, we know that, but I've no idea if the benefits stack. Probably, because otherwise what's the point of building more than one per city?
That said, it isn't a whole lot better than what we've got, since the +1 production cancels out the Shipyard's +1 production on unimproved coast tiles, so the only real benefit is the +4 gold.
April 12th, 2021, 14:43
(This post was last modified: April 12th, 2021, 14:44 by williams482.)
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Informal patch notes courtesy of Reddit:
Quote:New Maps
True Start Mediterranean
True Start Earth Huge
Improved Naval AI
New Units
Line Infantry (base strength: 65)
Man-at-Arms (base strength: 45)
Trebuchet (base strength: 35)
Rebalancing the combat Strength of all units to fit in the new ones.
Rebalancing Civs
Spain:
- +2 loyalty from Missions are now on the Missions directly and not on the Civ ability.
- Spain receives +3 Gold, +1 Faith, and +1 production from all trade routes and those numbers triple if between multiple continents.
- Cities not on their home continent now receive +25% production towards districts and a free builder when founded.
Khmer:
- Cities with Aqueducts receive +1 Amenity and +1 Faith per Population.
- Farms receive +2 Food from adjacent Aqueducts and +1 Faith from adjacent Holy Sites.
- Holy Sites receive major adjacency bonuses from rivers and give food equal to their adjacency bonus.
- Presat now gives +0.5 Culture per population. After Flight, receives +10 Tourism if city is over 10 population, +20 if city is over 20.
- Domrey replaces the Trebuchet
China:
- When you complete a World Wonder, receive a Eureka and Inspiration from that Wonder's Era.
Mapuche:
- Cities with an established governor receive +5% Culture, +5% Production, and +10% experience to all units trained in the city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with a governor gain +4 loyalty per turn.
- Lataro's Combat Strength bonus now applies to Free Cities alongside Civs in a Golden/Heroic Age and units killed by the Mapuche cause the city they are in to lose 20 loyalty which is doubled if that Civ is in a Golden or Heroic Age.
- Chemamull receives +1 Production
Canada:
- When placed on Tundra or Snow: Mines and Lumber Mills gain +2 production, and Farms and Camps receive +2 Food.
- Mounties are cheaper, have additional combat Strength, and 1 additional National Park charge.
Georgia:
- Now receives faith equal to 50% of the Combat Strength from units you defeat.
- Khevsur replaces the Man-At-Arms.
Some interesting stuff here. China wasn't exactly crying out for a buff, and Mapuche are probably pretty good already. The other four were definitely bottom of the barrel, and those bonuses improve them considerably.
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What happens with Khmer and work ethic?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Presumably they take the adjacency given to them by rivers (+1) and provide as well as . It does mean it's possible to have a Holy Site that produces all non- yields. A 3-adjacency, fully built out Holy Site with Scripture running would yield 6 6 15 3 6 per turn.
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April 21st, 2021, 15:50
(This post was last modified: April 21st, 2021, 15:50 by Chevalier Mal Fet.)
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Zulu, Maya, Korea (?) buffed, Russia and Nubia hit with the nerf bat thus far.
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Work ethic isn't nerfed according to reddit, so Khmer are full steam ahead.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
April 23rd, 2021, 09:06
(This post was last modified: April 23rd, 2021, 09:07 by marcopolothefraud.)
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Now that the April balance patch is out, what should our updated ban-list be? We were talking about this in the Civ 6 PBEM21 discussion thread, but I'm going to move it into the Civilization General Discussion thread too.
(April 23rd, 2021, 06:10)TheArchduke Wrote: Civs I would ban from this PBEM:
Nubia (too strong)
Gaul
Vietnam
Byzantium
Babylon (too strange)
Khmer (too strong)
Portugal
Australia
China (Yes, they got a needless buff)
Maori (Nightmare to balance)
Maya
Hungary
Ethiopia
Russia (Yes, I think they are too dominant currently)
Colombia
Scythia
Rome (like Russia)
Sumeria
I guess we could break these down into categories too.
Banned because of a unique unit:
Nubia
Vietnam
Sumeria
Byzantium ( I don't think Byzantium should be banned.)
Banned because of other military bonuses:
Hungary
Gran Colombia
Scythia
Banned because they have too many faith bonuses:
Khmer (I don't think Khmer should be banned.)
Ethiopia
Russia
Banned because they have too many early-game infrastructural bonuses:
Gaul
Babylon
Portugal
Australia
China
Maya
Rome
Banned because they overcomplicate map generation:
Maori
Inca (proposed by thrawn. I don't think Inca should be banned.)
In total, I count 19 banned civs. I think this leans on the side of too many, but I largely agree for most of them. I wonder if we could play a game with no bans whatsoever. That would be scary.
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Vietnam ability is the problem the movement and the CS bonus if in their own territory.
Sumeria is something I would not ban but the consensus seems to ban them.
There is a point to be made that we are perhaps banning too many civs.
On a shorter list, I would say:
Vietnam
Gaul
Maori
YMMV.
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