Alright below are the suggestions for the next handful of turns
T40:
Capital starts a granary, assuming I've read your screenshots correctly and my sandbox is correct, you need to work the deer instead of fish so that you complete it in two turns
Shanghai will still put 1 turn into worker
1 worker heads to the forest NW of 2nd city (let's chop the granary)
1 worker starts roading the wheat
1 worker goes to the forested hill 3E of capital
Settler and warrior head to the 3rd city
T41:
Capital finishes granary, Shanghai switches into a granary build
Worker on the forested hill starts roading the tile
T42:
3rd city founded, start building a granary and work 2/1/1 wheat tile
Capital continues the spear build and grows towards the next settler double-whip
Worker on the forested hill finishes a road, other worker moves from the wheat tile and starts roading bananas
T43:
Chop finishes a granary in shanghai
At the 3rd city, one worker finishes the road on the bananas, the other one moves onto the forest N or S of the city. Immediate granary chop at size 1 is stronger than improving the wheat ASAP here (granary chop will come in and finish the build at 10/22 food and from there the city starts growing with improved wheat
The spoiler includes only the next four turns as the follow-up will depend on the location of the 4th city. You have mentioned the pigs city and the clams city as alternatives. Pigs city is of course a notch stronger thanks to it's 6 foodhammer tile and a bunch of forests to chop, but there should not be a scenario where it will be contested. Clams city is slightly easier to setup as we are already running around in the east, but the real case for it would be a worry that Noble and Gaspar would settle on the other side of the water and invalidate the spot. Let me know which one you do prefer or maybe something else?
Note that the plan does not really include much in terms of actual military. Your first two cities are of course protected with their whipping ability and your 3rd city will be able to whip a metal unit on turn 50. Maybe warriors will be enough considering that power ratios do not scream actual units and your city plants should not really be offensive? Anyways, just reminding that I'm not taking responsibility if you end up following my "granaries instead of units" plan..
Continue binary researching? ( 0% next turn, and then continue teching till outta gold? )
Working the fish, still gets the granary done in 2t. Sadly, couldnt speed it up to be done in 1t. Ive also named each of the workers incase that makes it easier for you. I believe we will get just the pigs city to the west ( and one on the north coast ) and that is a pretty safe plant, id like to explore/expand towards the clam and other silver with further settlers. Maybe city 5 ( or 6 ) can be the pigs city. Sadly due to not being creative, and food placement... i dont see us planting any more cities further south even though id love to grab the corn above Serdoa, i dont wish to provoke him when we already have some rather feisty neighbors.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Roger that. Yeah, I think binary resources is always the way to go as in the early game that simply earns you some valuable beakers. Later in the game I like it as it allows one to get more information before selecting the next tech.
So I'll continue the planning work based on clams-whales city? What's the other silver, one that is pretty close to Noble and Gaspar? That surely would be a war declaration so that plan should include actual units
I'm not super happy about many of your expansion options:
As you say there probably is not much to grab towards Lewwyn
We discussed the Rusten direction lately
And I don't think you can get land further east than the 3rd city without force. The 3rd city is already worrisome with it's flat land plant and unfortunately has silver in the 2nd ring, but no can do.
So that kind of leaves the northern/northeastern region, which hopefully offers something of quality and the Serdoa border. I have not looked your screenshots close enough so I'm not sure what was the middle point between you and Serdoa, but I was wondering whether you would be able to get some sort of stone city down. In the mid-game those jungle areas turn into valuable spots.
Yeah the other silver is the one another city away from our 3rd city.
We have no city locations for further south towards Serdoa without planting a staggering... 6 tiles or so from our current 2nd city. Due to how the food is distributed. If the corn was closer, or if we had calendar? Id be fine with another city down there, but at the present moment it looks like 2-3 cities on the west/north west coast and then the rest will be east till we conquer Noble/gaspar.
IMO, relying on my somehow "aggressive" reputation to plant cities further east seems like our only play when rusten can plant for such an amazing copper city so far north.
/bad pindi! ( unless our island is floodplains corn with riverside floodplains gold... then you are awesome )
Ill take screenshots of all the land around us once Bob finally sends the turn. Going on 7hrs+ so far.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
As promised, these are all the areas around us along with potential city sites marked thus far.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Thanks for the screenshots, I still don't quite see Serdoa borders, but a potential stone city plant is anyways your later macro headache..
Btw, Beijing finished granary, but did not grow, right? Asking to get an idea how different my sandbox is vs the real game + it would be a pity to grow on the turn you finish granary (working deer and avoid growth would have been options here)
(October 15th, 2020, 09:44)Fintourist Wrote: Thanks for the screenshots, I still don't quite see Serdoa borders, but a potential stone city plant is anyways your later macro headache..
Btw, Beijing finished granary, but did not grow, right? Asking to get an idea how different my sandbox is vs the real game + it would be a pity to grow on the turn you finish granary (working deer and avoid growth would have been options here)
Capital ended with 1 food short of growth after completing the granary. Will grow EOT.
This screenshot, u can see the Serdoa border a bit better. And im looking at it a bit better as well... thought he was closer. That Clam/banana/stone city and maybe a city NE of the corn wouldnt be terrible. Some of these lakes/ect are really pissing me off with their locations.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Worker... B? i think went to the north forest at the 3rd city. Warrior is hoping to return to the capital to prevent it from going into unhappiness.
Changed up the southern plan a tad, but that will likely be settled after you terminate your services.
After ending turn:
Going one more turn of 100% research before a turn of saving again. Cant wait to see what the next few turns of Micro await me
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
(October 16th, 2020, 19:05)superdeath Wrote: Warrior is hoping to return to the capital to prevent it from going into unhappiness.
There are couple of different variations of the next set of micro. The question is whether you have seen any movement in the clams-whales area and dare to move a worker on T45 to the forest SE-SE of the capital.
The stronger approach that gets your 4th city up one turn earlier:
T44:
Scout starts heading north to provide safety vision (E of stone for example) before it continues discoveries
Workers at 3rd city chop and improve wheat respectively
Worker at Shanghai pre-cottages the flood plains tile
Beijing keeps growing (assuming it's still size 3 - there are minor differences between my sandbox and the actual game)
Shanghai grows on spear (worker will be whipped at size 3)
T45:
Beijing starts the next settler
Worker at Shaghai moves to the forest SE-SE of Beijing
The safer approachthat is by no means terrible, but well, still clearly a step behind:
T44:
Shanghai whips a spear
Scout does whatever it does
No other changes
T45:
Worker at Shanghai puts another turn into the cottage on flood plains
(October 16th, 2020, 19:05)superdeath Wrote: Warrior is hoping to return to the capital to prevent it from going into unhappiness.
There are couple of different variations of the next set of micro. The question is whether you have seen any movement in the clams-whales area and dare to move a worker on T45 to the forest SE-SE of the capital.
The stronger approach that gets your 4th city up one turn earlier:
T44:
Scout starts heading north to provide safety vision (E of stone for example) before it continues discoveries
Workers at 3rd city chop and improve wheat respectively
Worker at Shanghai pre-cottages the flood plains tile
Beijing keeps growing (assuming it's still size 3 - there are minor differences between my sandbox and the actual game)
Shanghai grows on spear (worker will be whipped at size 3)
T45:
Beijing starts the next settler
Worker at Shaghai moves to the forest SE-SE of Beijing
A ton of pictures so that we are both on the same page as far as micro. because worker will still need a turn to whip after hitting size 3. Also, unless something is spotted by the scout... i think we go with the Stronger approach. Farmers Gambit 101.
More floodplains to take from Serdoa...
Noble's scout looks like its a vanguard for a future city. Wish we had a nice hill with food to settle on...
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.