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Gaspar and Lewwyn listen to backseat drivers Brick and Noble

Woodsman I, I guess
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Oh yes, forgot about that.
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Boy do I hate the dotmap being persistent on the screen.
I've got some dirt on my shoulder, can you brush it off for me?
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Try Ctrl + x
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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Found SD's new city. Presumably he has food in one of those two overlapping tiles.

[Image: t035-sd.jpg?raw=1]

Both SD and Amicalola now have AH. Looks like Amicalola teched it on eot32/t33. This might mean we have a KTB beaker now, but I can't be bothered to do the math. There is no indicator of SD's second city having claimed horse, and it probably (?) doesn't claim copper either.

I also removed the redundant dot that is now Raggabrash. No worries, we're not going to be like GKC leaving obsolete dots on the map 200 turns later.

Also SD now has ivory hooked. So I think he teched it eot32/t33, two turns ago. Either that or he's had it for a while and he got AH on eot32/t33, while Amicalola was the one who had AH before. I think the latter is actually more likely based upon the power graph? But the graph offset is weird relative to the turns in Pitboss, so I'm not really sure either way.
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T36:

[Image: oMKo4Ho.png]

Warrior up and scout up. Workers going. Chamberlain put 1t into a road there, will start pasture next turn. Started worker in Ragga, whip in 4t once its got 32 hammers. Actually we may do some tile changes and get to 30H a turn sooner by working the deer a turn in there... I need to check. I just quickly did the turn now, but we can go in and change a few tiles. I think we can work the deer in ragga for 2t and that will give us 11+11 and then give the dear back to the cap while it grows after the whip and ragga can work the ivory +9 = 31H in 3t. This allows us to whip the worker T39 instead of t40.

Demos:
[Image: uabPfti.png]
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I logged in and gave the sheep to Raggabrash which is strictly better than the grass forest.
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So we might want to consider teching Mysticism next in order to start a monument in the new city immediately. Myst will take 5t which lines up with the city being founded. After that we could tech Fishing (~6t) before teching Pottery (~7t, 6t with Fishing), because Fishing makes Pottery ~15% cheaper. Obviously this delays Pottery substantially but it could be worth it. And we will need Fishing for the new city of course.
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(October 22nd, 2020, 12:42)NobleHelium Wrote: So we might want to consider teching Mysticism next in order to start a monument in the new city immediately.  Myst will take 5t which lines up with the city being founded.  After that we could tech Fishing (~6t) before teching Pottery (~7t, 6t with Fishing), because Fishing makes Pottery ~15% cheaper.  Obviously this delays Pottery substantially but it could be worth it.  And we will need Fishing for the new city of course.

Do we need a monument in copper city? It's got cow and copper first ring so it's not like it needs to be a priority. I'm okay with going fishing>pottery though.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I think the monument is still a very good first build because 1) it takes ages to expand borders on normal speed so it's best to get started as soon as possible, and 2) the fish is very useful for the city since the cow is only 4f. We get a bonus coin from the fish as well. But if we need Pottery sooner due to other demands such as cottages or granaries in the other cities then it can make sense to delay it and try to build the granary first, using the hammers from the cow and copper.
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