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[PB63 Spoilers] - Pindicator Unlocks 10 Year Achievement

Good to know, thank you Charriu.

Pin, another solution for you: delay the first settler until the turn BW lands, but go AH>Mining>BW. I'd double check to see if it is possible to fit in a second worker before the settler or if growth to size 6 makes any sense, specifically to see if it is possible to stack double whips in the capital after BW lands (for anything necessary, it might be inefficient but best defence). I'm just not sure when BW or Mining land, would it be eot24 or 25, and eot34 or eot 35 (I'm pretty sure if can't be after eot35 if AH finishes eot17, but then overflow might bring stuff forward)?

If copper is riverside it would be close in terms of defence against a single chariot and a single turn is phalanx or not.

In terms of defence against a holkan rush, SD could get Hunting eot6 and BW eot22, then a holkan could queue upgrade plus a chop for either eot22 or eot23, and just walking one tile per turn could reach the capital T35. Note that this would mean no food techs researched so this is absurd, but I think the only defence is 2, ideally three warriors in the capital and there is no way to defend both the pig and the wheat.

Which just makes it clear it is not possible to defend against both a holkan and WC rush at the same time, except to find a way to get phalanxs out.

Third choice, going straight Mining to BW instead of AH, skipping a workboat (ie the ultradefensive option) would land Mining eot13 and BW eot...29? (so the wb only saves 1 turn, not 2). Settler probably at size 3? So the capital generates 37 hammers if working banana, or could give up 7 hammers for 14 commerce by using the oasis, which would bring forward BW to eot28. A mine could be finished T20, and growth@3 eot20 for a settler eot29, but it would probably be better to try and speed up BW a turn and then double whip in that instance?

So fourth option: a whipped settler variant with Mining eot13 and a work boat eot19 and clam hooked T21, warrior 12/15 and oasis at size 2 over banana and plains hill mine at size 4 would give BW eot...26?! (36 beakers at size 1 over 3 turns, 56 beakers at size 2 over 4 turns, 48 at size 3 over 3 turns, and then 54 beakers at size 4 over 3 turns gives 19. Please double check the math, this includes the prerequisite bonus of 1.2). So revolt T27, but that settler could only be at 39 hammers (3 turns making 13fhpt) so would need to give up some commerce at size 4 to make the settler a possible doublewhip on T28. But this is actually doable, except for lacking The Wheel, no covering warrior, no second scout or warrior and there is no way to actually build a phalanx without whipping, and no idea how long it takes to hook copper with a single worker.

I'm not sure how you want to play it.
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If I get chariot rushed then Tarkeel absolutely failed this map.

I forgot to mention but Agriculture finished last turn so I need to make that critical decision right now.

Actually I'm rather pissed at the map already. The potential of being rushed like this was clearly against what was asked for
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Charriu, might want to close your eyes to this:

The problem is game balance. If a start requires a pasture, and the tech that enables pastures shows horses, the start will inherently move towards a rush/rush defence consideration. Add on top of that start tech balance (ie Agri/Wheel is ideal as it only requires 1 tech to open up Chariots) which makes some civs harder to pick: Greece is essentially starting at zero beakers in terms of a rush defence. Distance has nothing to do with it, just starting resources and tech, and technically everyone asked for distance and ignored the mod.

This is essentially a base BtS problem. As much as people bitched about pastures being on Hunting in RtR, it solved this issue quite easily: delayed chariot rushes gave more turns to do everything a defence.

I'd stick with AH. Worst case scenario you die quickly. Cornflakes should get vision on the pig and realise no later than T21 that you went AH and then can figure out how that affects tech speed, but once you know where horse is you can plan everything else. Although I would probably get 2 warriors rather than a scout/warrior, with the consequent effect on scouting plans.
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All that said: warrior rushes were still possible in this game. Warrior eot2 would have still gotten to a player before they could improve their first resource, and the workboat first would have just died, and worker first would/willleave a huge window trying to go work boat second.

But no one likes playing large maps because of the number of cities and no one listens to me when I say triple food tech starts are stupid.
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See, this is why my scouting sucks every game Krill. I make good intentions to scout, but then the game happens lol
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(December 11th, 2021, 08:44)Krill Wrote: Charriu, might want to close your eyes to this:

The problem is game balance. If a start requires a pasture, and the tech that enables pastures shows horses, the start will inherently move towards a rush/rush defence consideration. Add on top of that start tech balance (ie Agri/Wheel is ideal as it only requires 1 tech to open up Chariots) which makes some civs harder to pick: Greece is essentially starting at zero beakers in terms of a rush defence. Distance has nothing to do with it, just starting resources and tech, and technically everyone asked for distance and ignored the mod.

This is essentially a base BtS problem. As much as people bitched about pastures being on Hunting in RtR, it solved this issue quite easily: delayed chariot rushes gave more turns to do everything a defence.

I'd stick with AH. Worst case scenario you die quickly. Cornflakes should get vision on the pig and realise no later than T21 that you went AH and then can figure out how that affects tech speed, but once you know where horse is you can plan everything else. Although I would probably get 2 warriors rather than a scout/warrior, with the consequent effect on scouting plans.

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I do agree that your pasture change helps with that problem. At the same time it is not meant for CtH's goals. Also I can't take away every reason to play RtR wink

Hey Greece has at least Hunting, so it's not on absolute zero beakers for rush defence.
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Well to the north is the guy with the randomed resources spear and then there is the guy with the 5 strength chariots on a start designed to delay BW. Either can be defended against, just not both.

Part of me thinks that the second scout makes no difference either way. If both decide to rush Greece then Greece is dead, the additional warrior only matters if there is a decisive battle between a chariot plus warrior and a WC and the WC survives on low health, and SD does not rush. If SD rushes then it should be obvious in the power and demos and there is the option to research archery and build warriors. Personally the game would be a pain to recover from, take the scout as need to check out for Cornflakes' horse.
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(December 11th, 2021, 09:13)Charriu Wrote: Hey Greece has at least Hunting, so it's not on absolute zero beakers for rush defence.

Except the map is a start that requires AH. So we either stunt our curve for an attack that might happen or we delay our counter unit and risk dying.

Krill, I got gang teamed by both neighbors last game I played. If it happens again you won't ever have to ask me again why I'm signing up for another game
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Enjoying the thread. popcorn

(December 11th, 2021, 07:50)Krill Wrote: In terms of defence against a holkan rush, SD could get Hunting eot6 and BW eot22, then a holkan could queue upgrade.

Warriors don't queue-upgrade into Holkans unless the city has access to copper.
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(December 11th, 2021, 09:54)naufragar Wrote: Enjoying the thread.  popcorn

(December 11th, 2021, 07:50)Krill Wrote: In terms of defence against a holkan rush, SD could get Hunting eot6 and BW eot22, then a holkan could queue upgrade.

Warriors don't queue-upgrade into Holkans unless the city has access to copper.

Beautiful, thank you. I think this would buy 2 turns?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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