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[Eitb spoilers] Miguelito's fortune hangs on a thread

thanks. This was the turn of the spellstaff, breaking all five of them; 16 units are besieging Beauxbatons, but 6 fireballs together with last turn's barrage got them down to a point where I think we can hold it, with some 6 meaty defenders (swords/uberbear), a few more weaker ones, and 2 hosts Patroni. Up north at Durmstrang we took out an advancing hunter (needing a second fireball courtesy of Hermione's spellstaff after the first one made no dent) with an adept at 84(?)%, who got to 9 XP... hopefully gets the missing one next turn, preferably passively smile

I was also asking myself when the treants will disappear. This turn (78) it said will disappear in 3 turns. Meaning that they will appear next turn and the one after, and then on t80 they will be gone? (since I assume the timer goes down at the beginning of coldrain's turn). I wanted to check with the saves from last game when we were fighting stupid trees, but the mod has changed.

mack yeah, of course it's bad for his game, although the dents in hammers and food are minor tbh. I just feel stupid for falling for the same trap twice, and not having realized the danger in time, and how it could have been avoided by casting the worldspell.

As compensation for no pictures report, have this clip that Ginger sent me (found no better way of posting it sorry).
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Dave, I'll be on vacation without a computer from 9 to 18 of February. Could you take over? I'd ask Ginger, but he insists that he doesn't understand the mod.
The plan is to hit back at coldrain now that the treants expire with fireballs, floating eyes, hate and bronze swords, then get backstabbed by Auror at the worst possible moment
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I'll do it if I can get the mod set up right. Can you attach a save for me to test?
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thank you very much.
I sent you a save from right before ending t80, with a bunch of signs containing random thoughts.
Watch out for Auror, and als the north for random coldrain units while we push into his core. I will take the next turn still, assuming it comes at the usual time.
coldrain got a first priest, but I'm not really concerned?



the big bad guys will be gone next turn already, and we should get a shot at the wounded stack mischief . Well, possibly.
I was torn whether to go in already, but we had no easy body II wizard, so I preferred to heal for a turn and get more warriors upgraded to swords.
Also coldrain sent one 3.3 health treant scouting which got us another near wizard out of a fresh adept at 88% odds jive



Auror sent this, after I already rejected OB. I would love for him to be our friend, but not for him to cheaply scout our weak spots (ie all the spots). Not sure if to respond with the same trade, but body mana instead of metamagic. But we could also well come to regret that. I had offered him law for enchantment, but admittedly that was weak for him.
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After unzipping the XML files again, I'm able to load the save. I must have messed it up the first time somehow.

I know you and Ginger use discord to communicate; will you have access to that during your time away?

Nice use of the spellstaffs, by the way.
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Trees I have discord in the phone so as long as I have signal coverage up in the mountains (I guess I should) I'll be happy to discuss turns

Spellstaffs probably saved at least Hogsmeade, yes they've been awesome. 6 are spent now, but 3 new are coming in (2 adepts still lacking 1 XP as of this turn)
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Strategy question: what's the goal of this war? Current city count is 8 for you, 7 for Auro, 10 for coldrain, and 11 for Q. So conquering or negotiating for four of his cities would put you in the lead for city count, but would probably also destroy what little economy you have. Conquering cities and pillaging cottages could give you a nice influx of cash but what are you going to do with it?
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After having played the new turn: I think it plausible to push into his core, leaving the cities to our north aside while keeping watch with floating eyes.

We were shamelessly lucky with fireballs this turn:


2 hunters got killed outright at ~66%, then a fawn at 18.5 % odds. The other fawn was killed by a spell extension Patronus, awesome. Even took a worker before deleting.

His stack in Valley of Drake appears to be pretty much cut off? If he stays in the city next turn the swords can eliminate it, if he moves them NW we have to play zone defense, but we can monitor him well enough.

There is a plausible chance to take his capital or The Depths next turn, with fireballs and the one spell extension Host. Possibly raze to not overstretch, but you'll be well informed with a floating eye (which should be cast by Fred back home).

The new adept Cho Chang may have a chance to kill an orc warrior, to make her a quick wizard. One problem that we do have is a lack of adepts to cast eye/haste, as we got so many quick wizard upgrades during defense. I sort of hate to give all the adepts Meta I / Body I, and I think we can avoid it for George (9XP) in Hogsmeade so he can become a super summoner, but Cho Chang likely has to take at least one.

I want to take at least his western core and the north, if we can. Not concerned about economy, as long as we can upgrade warriors and adepts (ingenuity being awesome!) it's enough. At some point we want HBR (would be pretty good for swords of course) and chariots, but atm I feel like getting cheap swords and as many units as possible in general is the most beneficial.

But as everybody should know by now, I'm terrible at EitB economy. For example, I don't even understand how coldrain can do this:


It's not a GA. He revolted more orless recently, are Conquest hammers included here? Puzzling.


A maneuver that has proven useful, which I'm sure you know but just as a reminder, is to upgrade a unit and then cast haste, for quick supply lines.

At some point we might want to get Sun on the mana node? But for the moment more Law II is also very helpful, and for Blinding light you still have to get to stand next to the bad guys... hopefully we just get it from coldrain's home node.

Note that there's a good number of PoL appearing now. I never though too much of tigers, but I know that they're rated highly. Still, fireball collateral and str 5 units/summons seem to do us pretty much good.

Also important to name all new adepts or at least wizards after book characters.
Speaking of, Neville has an  open promotion and could get body II if it seems useful, and Harry is at 15/17 and probably should get spell extension.
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Have you considered building Cave of Ancestors in high production cities? Your adepts would start with +4 XP, more if you take over more nodes (or mana providing unique features).
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yes I have considered it but.... so far the next adept always seemed more urgent. And as I said, atm we are lacking adepts and have wizards casting haste.... but at least the capital should get one pretty soon, absolutely.
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