October 25th, 2012, 18:53
Posts: 6,126
Threads: 130
Joined: Apr 2006
Isn't there a iframe html code for tracking too?
Quote:<iframe src="http://mistbinder.org/pbem13tracker.php" style="width: 200px; height: 420px; overflow: auto;"></iframe>
Will that work with the right pbem number?
I've still got to select my civ colour and font scheme ... not to mention running 75 sims on my starting position.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
October 25th, 2012, 18:57
Posts: 15,387
Threads: 112
Joined: Apr 2007
I'm not sure what you mean. I've got FTP access to Mist's hosting, so I'll just upload a tracker file once I've got the forwarding set up. Just waiting on Regoarrarr's confirmation and I can do all that.
October 25th, 2012, 19:53
Posts: 13,224
Threads: 25
Joined: Oct 2010
Just change the src parameter to whatever URL scooter provides later, Ruff.
October 25th, 2012, 23:15
Posts: 15,387
Threads: 112
Joined: Apr 2007
Alright, all the filters are setup so the email address should work great. Just send the save to rbpbem45v and it'll forward it right along to whoever is next. I've set it up to handle both NH and Pindicator as they requested, so if any other ded-lurkers want to be added to the tracker let me know.
I'm tired so I'll make the tracker webpage tomorrow.
October 26th, 2012, 00:56
Posts: 17,545
Threads: 79
Joined: Nov 2005
(October 23rd, 2012, 08:44)Commodore Wrote: Small size.
Caution: Contents of map may shift mid-flight. Please stow your sims and spreadsheets safely for lift-off.
Translation: The map is standard size. If you've simmed out your opening, adjust accordingly. This also means I will need a little time before finishing up t0
Suffer Game Sicko
Dodo Tier Player
October 26th, 2012, 08:06
Posts: 7,548
Threads: 63
Joined: Dec 2005
(October 26th, 2012, 00:56)pindicator Wrote: (October 23rd, 2012, 08:44)Commodore Wrote: Small size.
Caution: Contents of map may shift mid-flight. Please stow your sims and spreadsheets safely for lift-off.
Translation: The map is standard size. If you've simmed out your opening, adjust accordingly. This also means I will need a little time before finishing up t0
So is this intentional? I'm fine with standard size if that was the intention of both us as players and as the mapmakers, but if it's possible to make it small and if that's what we want, it would be better to make the change now (instead of in a few turns  )
If it's not possible then play on!
October 26th, 2012, 08:19
Posts: 15,387
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Joined: Apr 2007
October 26th, 2012, 08:52
Posts: 9,706
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Joined: Dec 2010
I'm fine with whatever. Could someone help me with what are the differences between small and standard sizes. The tech costs increase? Is there anything else?
October 26th, 2012, 09:12
Posts: 18,044
Threads: 164
Joined: May 2011
It was an artifact of changing baseline script mid-flight. Standard increases tech costs +10% and will tend to decrease maint somewhat (increases distance, decreases #cities). I do like Standard's effects and costing a bit better, but I forgot I made mention of Small above...if needed, I can swap it in the text file at lunch.
October 26th, 2012, 09:23
Posts: 17,545
Threads: 79
Joined: Nov 2005
No problem with standard, just wanted peoole to know about it since small was mentioned earlier.
Suffer Game Sicko
Dodo Tier Player
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