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[Spoilers] The Network assimilates ipecac, Ruff_Hi & Dreylin (Monty of Vikings)

Here is your F5 pic marked up. Inside the red square represents 1 BFC (5x5 tiles). The red column represents 5.6 BFCs (or 28 tiles). The blue bar represents 15.2 BFCs (or 76 tiles). F5 gives a true representation for up and down (at the moment). But it is too long (see the light purple parts that I chopped off).


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I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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(November 24th, 2014, 20:47)Dreylin Wrote: Warrior's out; Settler started.

2 turns of Scouting:


I guess we either go N-SW next turn to defog across the water, or we go SW and then see what options that opens.

In general, do we want to run along the coast South of The Hub to defog, or do we now want to strike off West to try and circulate in that direction?
I'm thinking West though both options are probably good. Where's the Warrior heading?
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Warrior was heading towards the new city site (Note: city needs a name!); there has been Animal activity in the area and I figured we want him in the area to guard the Settler / Worker and there's not enough time to defog another area and then head back.

OTOH, the current city location can be founded without leaving the Settler exposed, so we could try without the Warrior support and send him off to defog the near West.

Oh, and I don't think I've posted a picture yet, but our Copper is in the Forests to the SW of the Hub - not in current BFC of City#2 or City#3, but of a city between the 2 and sharing City#3's Sheep. I'll post a shot this evening.

Edit: I also think that our first build in the new city should be a second Warrior (at least until we know whether we managed to snag Buddhism).
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We need more military. Barbs and other humans are coming. We also need fog busters (or better yet, spawn busters) out so that we don't get a constant stream of barbs.

Or ... if we have the military to handle barbs ... make a stream come until we get our Level 4 unit and then close it down.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Well, here's the Scouting for the turn:


W, and then SW if it looks like that way continues, or N into the forest if not.

And some local Hunting:

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Throwing out an idea that I don't have time to through completely:

Copper city needs to borrow sheep otherwise it'll have slow growth. If we go with our current settling plan we get copper city as #4, which might be risky depending on the closeness of neighbours and barb behaviour.

However, if we plant the second city south by the fish, we can make copper city #3.
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We haven't met anyone yet. So 'others' aren't an issue yet. Barbs are only warriors for a while ... so we should be able to handle them. The arrangement of the peaks should make early aggression harder. Or maybe any aggression (excluding sea-based) harder.

In network news, I am considering moving my hub from the 'cupboard under the stairs' to the basement. It will give me more flexibility if I add a NAS (can put that in the basement hub with no heat issues) as well as giving me most of the shelf back for nik-nak storage. I think it all depends on how big a whole I can punch between the cupboard and the basement. If I can run a 2.5" conduit down to the basement, then I will be moving it all to the basement. I should have an answer to that question over then ext 4 days.

BTW - how do you drill a 2.5" hole?
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
Reply

Google 2.5 inch core drill bit then buy on.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(November 26th, 2014, 09:10)Krill Wrote: Google 2.5 inch core drill bit then buy on.

Excellent. At least you didn't post a 'let me google that for you' link. Anyway, google put me through to Amazon which let me get the right name for what I was looking for ... I then jumped over to HomeDepot and found exactly what I am after at my local store. No one is allowed to run over there and buy the last 3 out from under me!

Edit: Or this one.

[Image: 0f534412-ea20-4dd8-a9d3-c83a80325a2e_400.jpg]
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
Reply

...I know we all need that little help sometimes.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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