November 26th, 2012, 16:58
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Great report, and I agree with the scout idea and Rego's axe comments.
I would kind of like to send our settler from AO southwest, but frustratingly we need a bit more map info to make a good decision. Is delaying the settler whip to a 2-pop whip an option? That could give us time to scout the area southwest of GM before deciding where to send the settler. And as Sullla says, the workers aren't *quite* ready for setting up the spice city for a t74 settler either. FP can easily whip a settler for the spice location if we send the AO settler southwest.
An aside that I've forgotten to mention and only remembered when I read Sullla's report: If we completed the road to TH before settling the city, we'll get trade route income from it this turn. If we settled the city before completing the road, we'll have to wait until next turn. At least that's the next time the game is guaranteed to recalculate the trade network. Maybe an opponent settling (or razing!) a city would trigger it as well.
I have to run.
November 26th, 2012, 17:42
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(November 26th, 2012, 15:22)kalin Wrote: @Sullla: thanks for the great reports.
Questions:
Can we build a galley on that lake? It has 20 tiles.
A settler from AO could found a city on the stone in 5 turns (in theory). Is it worth building a galley even if we can? It would help ferry reinforcements if needed, but I am not sure overall...
Kalin
20 turns is the exact minimum required to build a galley, yes. Safe to say that plako intentionally made it that size. However I don't think a galley is worth building. I do want to settle the stone ASAP but I would just walk units over there to settle.
November 26th, 2012, 17:44
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Could there be a reasonable way to send the AO settler currently in production around the south of the lake to settle on the stone?
November 26th, 2012, 17:58
(This post was last modified: November 26th, 2012, 17:58 by mostly_harmless.)
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(November 26th, 2012, 17:44)SevenSpirits Wrote: Could there be a reasonable way to send the AO settler currently in production around the south of the lake to settle on the stone? Well, yes. As discussed earlier, the south western scout axe could act as scout/bodyguard and the settler from AO can settle on the stones 5 turns after completion by walking around the southern shore of the lake. The spice city spot can be settled one turn (maybe two turns) earlier. But the ideas was shelved a few days ago.
I think Spice City next is not a bad move, but I would suggest a quick follow up settler for the stones spots.
A galley for settling is not needed, but would be nice afterwards for faster unit/worker shuffling.
mh
November 26th, 2012, 18:09
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We have fewer than 5 units out of borders right now, so the work boat doesn't cost us anything. We can leave it there as long as that continues, until we get a border expansion obviously. If need be we can move it 36 back into borders and still be next to the clam.
Scout build sounds like a fine idea to me.
November 26th, 2012, 18:09
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(November 26th, 2012, 17:58)mostly_harmless Wrote: Well, yes. As discussed earlier, the south western scout axe could act as scout/bodyguard and the settler from AO can settle on the stones 5 turns after completion by walking around the southern shore of the lake. The spice city spot can be settled one turn (maybe two turns) earlier. But the ideas was shelved a few days ago.
Would you mind linking it? I must have missed it. I only saw a proposal to walk for 8t around the north of the lake. (Which seems like too long a trip to be worthwhile. But in the south it's only 5t.)
November 26th, 2012, 18:38
(This post was last modified: November 26th, 2012, 18:44 by luddite.)
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Personally, I don't really like settling the spice city spot next. Most of its BFC is clogged with jungle, and it doesn't gain us any new resources until we tech calendar, which is still a ways off. I think settling in the SE next to the corn would benefit us more right now.
Settling on the stone just feels like too much of a reach right now... it's very far away from any of our other cities so we can't defend it at all, and we'd lose a lot of worker turns moving them back and forth. I think we should hold off on that until we either have another city on the south of the lake, or a galley. That also gives us time to tech masonry.
November 26th, 2012, 18:41
(This post was last modified: November 26th, 2012, 18:41 by NobleHelium.)
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Oh by the way I think we should whip the next worker in HF into the axe, and then regrow on a lighthouse. A lighthouse is definitely better than a library there.
November 26th, 2012, 18:43
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(November 26th, 2012, 16:58)novice Wrote: Is delaying the settler whip to a 2-pop whip an option?
Or maybe just switch to a worker while we're waiting to decide.
If you know what I mean.
November 26th, 2012, 18:47
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I also like settling on the stone (looping around the southern lake). To give the 5t it will take to settler on the stone some comparison, currently it would take 4t for a settler out of A1 to settle the desert hill / spices site (though with a few more road segments that could be 3t)
But I'm not sure that's the next city - we don't really have any units to guard it / fogbust it, nor workers, and we don't have as much explored over there to even know where the best city spot might be
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