January 17th, 2018, 10:53
Posts: 2,675
Threads: 35
Joined: Jan 2013
(December 12th, 2017, 02:38)Alhazard Wrote: So lets go over what possibly went bad.
1) AP and UOS: I fear that they were not worth it. The hammers from those wonders along with temples and monasteries should have been units and multipliers instead. The problem was that I was too slow to spread my religion. Maybe I will reconsider them if I do lose the Kremlin, which is the real powerhouse wonder in this setup that favors heavy whipping.
2) Econ merchant: Should have let yuris just have it because then otherwise, I would have not been in this dreadful tech race for the GSpy and the Kremlin, which makes the 1) problem really bad. However, maybe he beats me to them if I let him start his GA early?
3) Whipping and drafting so much during GAs: No choice due to Commodore's power but see 1).
4) Not going on offensive and letting neighbors reach tech parity: Well I plan on correcting this with Cavs and drydock fueled SoLs.
5) Not cottaging capital early because I was saving forests for the MoM build: Really bad habit but how can I break it...
6) Random hammers everywhere: For example, right now I have hammers in muskets/grens/frigates right now, which is bad since I forsee only whipping cavs and SoLs for a while.
(December 12th, 2017, 03:06)Alhazard Wrote: 7) Missing out on Sistine Chapel: Now I have to pursue a bloody victory condition.
8) Not immediately using 5th GA after RR to founding mining inc. No reason to wait for when I realized that the endgame civics would be PS/Vas/Slav/FM/Theo.
9) Founding said corp at Tours.
10) Whipping the grens turned out not to be a mistake after all since they upgrade to MGs very cheaply.