So Scooter did not take peace, and as I feared our Oromo was deleted for naught. Hopefully he does not sink our galley, but I wouldn't put it past him. If he doesn't sink that ship then we could upgrade it to a galleon next turn.
I would be perfectly content to turn those islands into some kind of DMZ, but I don't know how to relate that to him. Perhaps we can build a few explorers and put them on the islands? Or missionaries? Something non-lethal. I was thinking sentry units before, but I think those could be viewed as tactically placed.
Really glad Krill sold us Astronomy, by the way.
We also finished Hagia Sofia this turn, so all those workers (all 17 of them...) will be 50% more effective. With hostilities in the region I don't think we'll be building many more in the short term. We are switching a lot of builds over to military because we are so paper thin on the Western Continent. Most of our stuff is knights & cats, and knights are pretty much useless by now with scooter having rifles and all...
I would be perfectly content to turn those islands into some kind of DMZ, but I don't know how to relate that to him. Perhaps we can build a few explorers and put them on the islands? Or missionaries? Something non-lethal. I was thinking sentry units before, but I think those could be viewed as tactically placed.
Really glad Krill sold us Astronomy, by the way.
We also finished Hagia Sofia this turn, so all those workers (all 17 of them...) will be 50% more effective. With hostilities in the region I don't think we'll be building many more in the short term. We are switching a lot of builds over to military because we are so paper thin on the Western Continent. Most of our stuff is knights & cats, and knights are pretty much useless by now with scooter having rifles and all...
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player