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Intersite Game - Turn Discussion Thread

The wheat's dry, so your plan doesn't quite work. But yes, two first ring resources make for a fast start, improving cows first and then wheat.
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Yeah the more I look at it the more I like yellow. Two first ring resources and two extra forests.
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Chiming in to agree with yellow. Good overlap, more forests, both food resources first ring, plus I also wanted to point out (Along with novice) that it lets us put a filler city on the plains hill. Don't like green because it blocks both plains hill sites (2W of the wheat and W-SW of the clams)

I could even potentially be talked into the plains hill SE of yellow, should there be any kind of resource in the fog. Less FP overlap with Gourmet menu, but it is a plains hill plant and if there are good resources...
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I prefer YELLOW. Once it has popped its borders, it fits very, very nicely against those mountains. If we want a city further East, then we can settle so that no city picks up those mountains.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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This is what I see/was talking about earlier with city placement.

[Image: dotmap75.jpg]

We need to pick up that highlighted flood plain in blue. The blue dot is the only reasonable way to do that. Thus, we can't plant a city east of the cows. The northern desert tile is good, but if we pick up an additional resource with the southern tile then we should plant there. Due to the blue city, moving the yellow city one tile south won't cause us to miss any tiles. So we need to scout past that chain of hills and see if there are furs or deer (or maybe even ivory) in the area. There's also one unforested tile that may have something like silver, who knows?

The pink city is not great, but we have plenty of time to figure that one out and it's not terrible as a filler city.
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I like NH's dot map.
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That's a strong consensus for the yellow spot. We'll move forward with that location in mind, and try to work longterm with the dot map provided by NobleHelium above.

I'll see about drawing up some further ideas on this tomorrow. Good discussion today!
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Agree with NH, I like yellow dot. We're not that starved for cities that we can sacrifice mid-game strength for super late game efficiency.

If anything, right now we're better off making bold claims for land, because we already have a strong interlinked core. Yellow doesn't fit that kind of claim, but it's fine as is as a springboard for later expansion.
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Can we send the GM axe south (I think we can attack across the river to kill the barb warrior without much risk) to scout past the hills around yellow dot, and set science to 0% this turn?

Never mind. The GM axe is still injured. I think we should heal for one more turn and then kill the barb warrior / move south. We definitely want to set science to 0% this turn though.

Oh and apparently you CAN delete your posts in this forum. But you have to do it from the full edit screen instead of the button at the bottom right (which isn't shown here) for some reason.
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(December 6th, 2012, 18:12)novice Wrote: The wheat's dry, so your plan doesn't quite work. But yes, two first ring resources make for a fast start, improving cows first and then wheat.

Yeah, realised that as soon as I woke. Why I shouldn't do dry micro plans too late.
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